LumenRT 4
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Nicholas
Inside SketchupTech support done.
cheers
dtr
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dtrarch, can you provide the scene? We haven't found any scenes that crash SketchUp once the Fast export option is disabled.
Thanks! -
Dear Nicolas
Provide me with a working and free copy of the program and I will be pleased to provide what feedback you may request that is project permitted.
dtr Architect
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Deal!
Send me a PM with your e-mail, and I'll have someone prepare a copy for you.
You're a smart businessman
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Nicholas
So are you.
I am out of office now.
Email in you PMdtr
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What just happened?
I got horrible models too, wanna swap?
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Hi Solo
Apologies but project files not swappable.
Dave -
Nicholas,
I have two questions that I couldn't find definite answers to on the Eon site. 1) Is it possible to install on desktop AND laptop with one license ? 2) Without purchasing Publisher, what output do you get from Lumenrt ? ThanksMike
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@alpro said:
Nicholas,
I have two questions that I couldn't find definite answers to on the Eon site. 1) Is it possible to install on desktop AND laptop with one license ? 2) Without purchasing Publisher, what output do you get from Lumenrt ? ThanksMike
I have been looking for the same answers, especially how do I export an animation if I do not have publisher, I am currently using only studio version and want to test animation export.
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You don't need the Publisher to export stills or animations. If you right/long click on the Play movie icon, this brings up the export movie icon. It's also on the Timeline bar.
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@nicholas phelps said:
You don't need the Publisher to export stills or animations. If you right/long click on the Play movie icon, this brings up the export movie icon. It's also on the Timeline bar.
Thanks.
Is there a quick start guide?
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Pretty impressive so far, I decided to try break this first and complain afterwards, so I loaded a super heavy scene that buckles Sketchup I then added a lot of LRT vegetation, birds and people, hit export to LRT and it worked and fast too, this model breaks everything, in fact Vray cannot render the scene it's so big, Thea4SU struggles and Vue lags, LRT no problem smooth as silk, things have certainly improved from version one till now.
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Click to see video, animation by using SU scenes and not animation creator within LumenRT, great frigging quality, considering this is draft, also I never touched a single material, straight photo textures, somehow LumenRT figured out what the water image was and I do not know how but it's great.
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That's pretty cool
except for the crazy lady talking to herself
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@rich o brien said:
That's pretty cool
except for the crazy lady talking to herself
She is talking to the f#cking squirrel like we all do.
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Sqwirlz!!!
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@nicholas phelps said:
You don't need the Publisher to export stills or animations. If you right/long click on the Play movie icon, this brings up the export movie icon. It's also on the Timeline bar.
Thanks, good to know, what about my licensing question?
Mike
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Mike,
I noticed in my account page at e-on that I have 2 activations, I'm guessing one can use it on two machines.
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That sure is pretty awesome...!
@solo said:
...also I never touched a single material, straight photo textures, somehow LumenRT figured out what the water image was...
This sounds truly strange...
Unless LumenRT has a build-in artificial intelligence system (which, in case it has, I'm sure can be useful for a lot of other purposes), I'm sure this must relate to something else...
Knowing that you tend to apply materials in various render apps and saving the 'skippy' is more likely to be the case...Haven't you applied the water material in a previous version of LumenRT, which then will get recognized by the new...?
If not, then I'm sure it's a material from another render app., which is recognized by LumenRT...
There even seem to be a bump map applied to the water...I know you have a monster computer, but how long time did it take to render that animation...?
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@frederik said:
That sure is pretty awesome...!
@solo said:
...also I never touched a single material, straight photo textures, somehow LumenRT figured out what the water image was...
This sounds truly strange...
Unless LumenRT has a build-in artificial intelligence system (which, in case it has, I'm sure can be useful for a lot of other purposes), I'm sure this must relate to something else...
Knowing that you tend to apply materials in various render apps and saving the 'skippy' is more likely to be the case...Haven't you applied the water material in a previous version of LumenRT, which then will get recognized by the new...?
If not, then I'm sure it's a material from another render app., which is recognized by LumenRT...
There even seem to be a bump map applied to the water...I know you have a monster computer, but how long time did it take to render that animation...?
I have rendered this scene with Thea and Lumion before, so you might have a point, and maybe the fact that it's called water may have helped, there is no bump, however in LumenRT it creates it's own animated water.
The animation is not rendered, just exported and it took about 4 minutes, the rendering happens when you open the live cube, that is when the whole scene gets rendered, as cool as this looks you must remember I did nothing to materials as these are photo textures so rendering to live cube in draft took about 7 minutes, I tried it in standard also and that took 23 minutes the difference in appearance was not that much different so I say the draft is sufficient with photo textures, might be a different story for created materials however.
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