How to speed up my modeling?
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Well, here is my first model render with Vray. I have been playing with sketchup for a few years now... but just in the past month committed myself to becoming a sketchup expert. I am already seeing an increase in my interior deign projects due to my rendering/modeling skills. Very worth it. Just wanted to show it off as I have been working pretty hard on it. : ), I could not have gotten this far with all of your help, so thanks!
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Beautiful Work! I'm guessing the drapery & the pillows are taking quite a bit of memory.
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Whoa, looking good there. First V-ray render? Maybe you should slow down
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@pbacot said:
Whoa, looking good there. First V-ray render? Maybe you should slow down
Ha, no way im slowing down, having to much fun!
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@unknownuser said:
Beautiful Work! I'm guessing the drapery & the pillows are taking quite a bit of memory.
Thanks!, everything is super fast now that i turned off shadows.
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One way to look at things using your interior design background
Build in a sensible structure to your project:
Start with an overall house design file, a simple ground plan to give you a full layout.
Create the individual rooms that you will be working on as files/components.
Work on the individual parts and save them as components.
You can work on each room or parts of rooms etc etc
Then on your overall project file you can bring them all together to render.
Another huge benefit of this sort of structure is if something bug splats it's not the whole file.
You can work this sort of hierarchy down through many levels, it all depends how detailed you want to go. eg: you could have individual tassels on individual cushions on different sofas in different rooms.......
P.S. you may need to sort out your Local Component Library if you haven't done so already. That is telling SU where you want to keep the files.
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@box said:
One way to look at things using your interior design background
Build in a sensible structure to your project:
Start with an overall house design file, a simple ground plan to give you a full layout.
Create the individual rooms that you will be working on as files/components.
Work on the individual parts and save them as components.
You can work on each room or parts of rooms etc etc
Then on your overall project file you can bring them all together to render.
Another huge benefit of this sort of structure is if something bug splats it's not the whole file.
You can work this sort of hierarchy down through many levels, it all depends how detailed you want to go. eg: you could have individual tassels on individual cushions on different sofas in different rooms.......
P.S. you may need to sort out your Local Component Library if you haven't done so already. That is telling SU where you want to keep the files.
Great stuff! I have been concerned about just this... I am working on the entire house. I am designing it room by room and do need to be able to see the other connected rooms when I render but dont want to be working in a new room with all the materials and other components that are in the other spaces! Great workflow... I think I understand what you are getting at and it makes so much sense. I am going to go back to my model and try separating it out like this and see how it goes... I think that will make a big difference and you are right it is pretty stressful working on the same file... not to mention it gets rather large...
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If you look at your model as if it's real you'll tend to construct it better. Plug-ins, 3Dwarehouse etc often streamline things but can also lead to technological aphasia, a phrase that just sprang to mind meaning the inability it make something without help. All I mean is, look at what you are modelling as if it is something you would create in the real world. Each piece is an entity, and each of those entities break down into other entities. Which is what a component is. Break down a sofa, one base, one back,, two arms (Copy one and mirror) four or six legs, three bottom cushions, three back cushions, four or six scatter cushions (one soft side, one crimped side, piping, tassel), one tv remote (twelve buttons, one bottom casing, one top casing)....................
I'm sure you get my point, it's all about individuality and not just one big mess of geometry. Life is a bunch of bits that fit together (often badly), so is a sketchup model.
Model a component with components and then save the COMPONENT for later use. A component can happily contain a multitude of components.
Even your rooms can be broken down, walls, skirting, molding etc
As you model these things you can build a huge library of bits you use and you can just drop them into your next project. It's like walking into a room you've never been in and having the fit construction worker with the gluts and six pack instantly change everything around you without breaking a sweat. I guess there are down sides! -
@pbacot said:
Whoa, looking good there. First V-ray render? Maybe you should slow down
Here is a tutorial I wrote about internal and external components (by the way of "saving and reloading").
http://sketchucation.com/resources/tutorials/36-intermediate/115-internal-external-componentsYou can even create quite "dummy", simple components as place holders in your model (to keep it simple to work with) and when needed, reload the more complex versions of them. You can even keep changing back and forth if you wish.
There is a cool plugin, too, which can easily swap between a "dummy" and a more elaborate version of your component:
http://sketchucation.com/forums/viewtopic.php?t=21469 -
Kid's room great!
Living needs some pop! Color?
I'm just a beginner, so just my opnion.
Nice work!
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