Route 66 Gas Station project
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@unknownuser said:
@hellnbak said:
and that comes after it's rendered, which I cannot do yet.
meh.. the worst part about rendering (for me at least) is texturing.. so whether you realize it or not, your rendering skills are already well underway..
the other parts of rendering (for me at least) are more fun..
(but for real, aside from a few material property tweaks and environment settings, this thing is ready to be rendered in a way which will give very nice results)
One thing I've wondered about is what people do differently when modeling something with the intention of rendering it. I have been rounding most of my edges, I remember reading something about that here, something about "specular highlights" or something like that. But beyond that I just don't know what to do differently.
@pbacot said:
This is so great. Steve. You really put life in it with all the things you made for it and all the detail and touches. Needs a classic car pulling up. I wonder where you could find one? Looks mostly rendered already.
Yeah, I thought about putting a couple of my cars in there. Maybe the '56 Chevy with the front clip removed, frame showing, that I did a while back in one of the bays like it was being worked on.
I have decided to convert it to either a Phillips 66 or Sinclair station, don't know which yet. Since it was built in '32 and was a Standard station for only a couple of years, that is much earlier than I want the model to represent.
One thing that's frustrating me is the interior. Whenever I made a car one of my favorite things was to add a detailed interior. But adding a realistic detailed interior here would be quite an undertaking. Not many reference photos, but what there are shows that it was very cluttered, a typical old time gas station.
Maybe I'll mess around with it and see how it goes. As long as it's fun, what the heck.
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Wow ! Master texturer(what is the proper word for someone that applies textures ? if there is none then this would be it !) !
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Hello Steve, you really do sell yourself short! Any member of this forum would be more than happy with that standard of modelling, if she looks that good before rendering you know you have something special in the making.
As already said put your cars in and if SU can handle it, watch it come to life.
John -
"Yeah, I thought about putting a couple of my cars in there. Maybe the '56 Chevy with the front clip removed, frame showing, that I did a while back in one of the bays like it was being worked on."
Yes!
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@ely862me said:
Wow ! Master texturer(what is the proper word for someone that applies textures ? if there is none then this would be it !) !
@tadema said:
Hello Steve, you really do sell yourself short! Any member of this forum would be more than happy with that standard of modelling, if she looks that good before rendering you know you have something special in the making.
Talk about somebody selling themself short --
@tadema said:
As already said put your cars in and if SU can handle it, watch it come to life.
John@liam887 said:
"Yeah, I thought about putting a couple of my cars in there. Maybe the '56 Chevy with the front clip removed, frame showing, that I did a while back in one of the bays like it was being worked on."
Yes!
But, like the station itself, the '56 would have to be weathered, rusty frame, grime, etc, to look realistic in this setting.
I did just upgrade to CS5 Extended (mainly to take advantage of 64 bit capability, as recommended by somebody in another thread) and ordered some books from Amazon to get up to snuff on it. I used to be pretty good with Photoshop, but that was when I was using it on a daily basis (before I discovered SU) and nowadays I've pretty much forgotten all the tricks I used to take for granted.
So much to learn, so few active brain cells, so little time
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@unknownuser said:
One thing I've wondered about is what people do differently when modeling something with the intention of rendering it
One thing from my simple mind: Make sure all your normals face out (all the faces are white, not blue when set to monochrome)
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I can see a lot of love in the details of this model it will make an outstanding render. It already is a great image. There are no real shortcuts when it comes to the love and time involved that this shows.
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@bob james said:
@unknownuser said:
One thing I've wondered about is what people do differently when modeling something with the intention of rendering it
One thing from my simple mind: Make sure all your normals face out (all the faces are white, not blue when set to monochrome)
Thanks. I've always been careful about that (ever since I posted a thread asking why some of my faces were blue )
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@chedda said:
I can see a lot of love in the details of this model it will make an outstanding render. It already is a great image. There are no real shortcuts when it comes to the love and time involved that this shows.
Thanks Simon. Yeah, I do love the details.
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I LOVE old gas station designs.
I hope one day to model the great designs from the 50s through the 70s as a series, much like Tandema does for the classic English architecture.
Mostly the modernist 60s stations.
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@hellnbak said:
Talk about somebody selling themself short --
Honestly when I look at your works I feel like a beginner !!
I think that if you trow that model into a normal render application without even working on the textures, the render will come out pretty well !!
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@ely862me said:
@hellnbak said:
Talk about somebody selling themself short --
Honestly when I look at your works I feel like a beginner !!
I think that if you trow that model into a normal render application without even working on the textures, the render will come out pretty well !!
I think you're being kind, but thanks.
I've started two other gas stations. There are so many across the country that just beg to be modeled. This kind of modeling does have advantages over modeling cars - with cars you can add only so many details, but with these models you can "accessorize" to your heart's content (as long as you don't go overboard) and give each one a unique character.
Gotta get back to this one though and convert it over to either a Sinclair or Phillips 66 station. Busy busy busy
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Very nicely done, Steve. There were a lot of interesting gas stations designed and built as late as the 60s. Most designers today I think look down on them, but they all had more character, IMHO, than most of the bland cookie-cutter gas stations built today.
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@daniel said:
Very nicely done, Steve. There were a lot of interesting gas stations designed and built as late as the 60s. Most designers today I think look down on them, but they all had more character, IMHO, than most of the bland cookie-cutter gas stations built today.
Thanks Dan.
Yeah, back then they were service stations. Nowadays they're just gas dispensaries.
Remember that "ding ding" when you pulled in, and someone actually asking you what kind of gas you wanted, and would you like your windshield cleaned and oil and tires checked? And maybe a free water glass and some green stamps?
When I was growing up in a little one-stoplight town in central Ohio the Marathon station was the hangout for all us kids. Now it's a parking lot
Anyhow, still havent' decided on whether or not to do the interior of this station, but have been playing around with some stuff just in case. Here's one of them, the vintage Sun 900 diagnostics machine. Nowadays they are collector's items, and hard to find.
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It's a great model with nice details everywhere you look. I have fond memories of going to the Standard Oil gas station in my town. It was a place to solve the world's (car's) problems.
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I think I saw one of those on American Pickers or maybe it was that Restoration show.
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Added to Gallery
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Thanks Rich!
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Awesome mate, photo textures mapped perfectly, you must enlighten me on how you do your mapping, is it all SU or do you export out to map?
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Pete, legislation should be passed making it a criminal offence for failing to have that model rendered.
Steve, when you learn to render I'm off!
John
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