SU to Xfile using 3Drad problem
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Hello,
I absolutely don't know what am I doing wrong.??
PLEASE HELP
I make some models for my game. I made a lot of them already. So I have certain knowledge.
But my last model makes me crazy. I export 3d Sketchup file into X file using 3Drad Exporter plugin. As usual. But when opening in game: some faces are invisible.
Yes I know I know, all faces before exporting I have front-sided. I have checked it multiple-times!
That's the weird thing! So I tried it second time. Again the same faces are invisible (it means - my exported model has some faces back sided. They are invisible in game)For the third time I copied my model into new Sketchup file. Again everything seems to be correct, all faces fronted, well. Its time to export and open in game. Now - different faces are invisible, some are repaired and some are new wrongly. Hey! this is beyond my perception of reality!!!!
Well, I made 4. 5. 6. ... 26. attempts. And each time something is wrong.
So I reinstalled Sketchup. - without changes.
So I tried remake the faces which are invisible in game - without changes.It is sooooo weird, because I made a lot of models and never I had such problems ?!?!?!
Does anybody know what lies in ? Any ideas? -
Hi Kaja9, hi folks.
Can you post a model that is causing problems ?
Without seing it, it is very difficult to find the problem.
Just ideas.
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Here are images.
Model in sketchup with textures and with monochrome view.
The last is from game, you can see the black strips are not there.Note: The errors began yesterday evening, in one moment I noticed that Sketchup didnt plot model correctly. WHen I had shaded_view it displayed some faces without textures then it blinked and the screen refreshed and then it was ok, And I sad to myself, what was that?
I use my PC now with weaker power supply, so is it possible that worse power can cause errors when exporting model?
Once I made the whole model in one group and then exported. The black strips were visible and OK, But the bottom face of the lamp (the Bulb) was wrong instead. (invisible)
THere is one thing: The game works with flipped YZ planes, so my exported model is flipped by game, as you can see on the direction of strips. But I thing the problem is with export, because as I sad it depends on each exporting, how the result is.
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Here is my second lamp, here is the problem with bottom face with bulb. When I use there default material (without texture) the face is visible in game, and model is correct. Why with texture not?
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It is weird, because I never experienced such behavior. All front sided faces were ALWAYS coorectly visible in game. ...
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I got it!
Now listen to me:
The problem is always with the last texture applied on the model. When I open exported file.x I see there textures I applied. The very last one is always such which is invisible in game. In my cases for the first lamp it was the black color for strip, for the second lamp it was the shining glass with bulb.Finally some order in the mess !!!
Now is question why it happened?
I have this problem only with this one skp file, where I have both models. Maybe this file is somehow broken? I didnt try to export with another new skp file yet. -
Well:
I tried create very new skp file
Applied two textures
and the second one (= the last one) is again invisible in game !!This never happened before, so something must be wrong with my Sketchup or 3DradExporter !!
Does anybody know how to fix it?
Thanks for helping! Kaja
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