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    First finished Maxwell renders

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    • tomankubikT Offline
      tomankubik
      last edited by

      Thanks alot, I will work on it, because I have to make a version of this concept, so Ill try to make better wood material. Sorry for my english but I dont understand what does it mean "better second plans". And also I dont know how to set up softter shadows but I will have a look on it. The render time was around 1 hour I quess, but my home machine is just Macbookpro 2008, with C2D 2.5GHz and 4GB ram, so nothing really fast.

      architectus secundus deus-Vitruvio

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      • unrealVizU Offline
        unrealViz
        last edited by

        Hi, by second plans I meant the background of your views, especially on the first two ones. Somehow I find them unnatural, but I can't really put my finger on it. Maybe it's the case of depth of field (the first plan bush is very blurred) - don't really know, maybe just other images would fit better. On the third one it looks good. As for the sof shadows - the sky looks a bit cloudy, so soft shadows probably would look more natural, but again it's a matter of a bit of experimenting.

        http://www.unrealviz.blogspot.com

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        • tomankubikT Offline
          tomankubik
          last edited by

          aha, thank you very much now I understand I'll try to make it better on the next set of images. But I don't know how to set the softtnes of shadows in Maxwell for SU I think it's somehow preset in the Physical Sky. Maybe I'll try nextime HDRi light...but nayway thanks again, i keeps me pushing forward and I'm glad that I gave Maxwell a chance cause I see that I can put it in my prodction pipeline

          architectus secundus deus-Vitruvio

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            For softer shadows with the Physical Sky you want to increase the atmospheric scattering of the sunlight (thus diffusing the light) -- this is done primarily by increasing the Turbidity Coefficient (a little goes a long way here -- between .01 and .1 is best) and increasing the Reflectance/Scattering Asymmetry (0.85 would be my maximum value for both settings).

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • tomankubikT Offline
              tomankubik
              last edited by

              Thank you very much Jason, I'll try and than you alot also for all You've done for Maxwell and SU
              this is another version of the house, hope the renders are better....please critics welcome


              1231 RD Kolesar studia januar verzia 01.png


              1231 RD Kolesar studia januar verzia 02.png


              1231 RD Kolesar studia januar verzia 03.png

              architectus secundus deus-Vitruvio

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              • A Offline
                altab
                last edited by

                hi,

                What meterial did you use for the white walls?

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                • tomankubikT Offline
                  tomankubik
                  last edited by

                  the wall material was downloaded from maxwell site and the name is exterior wall LUC

                  architectus secundus deus-Vitruvio

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                  • A Offline
                    altab
                    last edited by

                    Thanks,

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      The last posts look great!

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • tomankubikT Offline
                        tomankubik
                        last edited by

                        thanks Brain, it keeps me goingo more and more

                        architectus secundus deus-Vitruvio

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