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    How to form hills that flow across multiple faces?

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    • B Offline
      bpears
      last edited by

      I have a city modeled out, but I need to put some hill into the terrain so it is not so bland and completely flat. Problem is, It needs to affect multiple faces and only of the ground faces. Not sure how to go about this... please help! Thanks

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Hi, I don't quite understand what you're saying "It needs to affect multiple faces and only of the ground faces."

        Do you have a jpg you could show what you mean? Or attach the model?

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • B Offline
          bpears
          last edited by

          @chris fullmer said:

          Hi, I don't quite understand what you're saying "It needs to affect multiple faces and only of the ground faces."
          sdfgsdfgsdfg.JPG
          Do you have a jpg you could show what you mean? Or attach the model?

          This is the bottom of the city. I want to make the terrain have a little bit of hill variation, but I have no idea how to accomplish that.

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          • S Offline
            steved
            last edited by

            Hi Bpear, I think you may have put the cart before the horse here.
            I think the workflow should have gone like this:

            Build the terrain.(sandbox tools) When you are happy with that "drape"(sandbox tools) the road layout over the terrain. This will fix the road to the terrain. Then place the buildings on the new terrain.

            If there is a way to manipulate the existing planar Landscape, without causing all sorts of issues, I for one be looking on with great interest.

            Just in case: window/preferences/extensions/click sandbox tools.

            Cheers

            "If I agreed with you on that, then we would both be wrong"

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            • B Offline
              bpears
              last edited by

              @steved said:

              Hi Bpear, I think you may have put the cart before the horse here.
              I think the workflow should have gone like this:

              Build the terrain.(sandbox tools) When you are happy with that "drape"(sandbox tools) the road layout over the terrain. This will fix the road to the terrain. Then place the buildings on the new terrain.

              If there is a way to manipulate the existing planar Landscape, without causing all sorts of issues, I for one be looking on with great interest.

              Just in case: window/preferences/extensions/click sandbow tools.

              Cheers

              Yeah, I had a feeling. Kinda sucks but, usually big city sections are mostly flat, so I'll roll with it and just make the surrounding terrain with hills and such..

              Thanks anyway though.

              ...and if anyone thinks of a way, post it!

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                If I had to do it, I would:

                • Draw my rolling hills inside a group, totally separate from the city grid.
                • Then I'd move it directly underneath the city.
                • Then I would drape the city roads onto the terrain. Do this part in small increments as it is quite likely it will crash sketchup a lot. So grab about a blow worth of the city terrain and drape it. If it doesn't crash, save the file, then move on to the next block. If it does crash, open the model and try doing only half the block.
                • Then once all the roads and parcels are draped, I would use drop.rb from http://www.smustard.com to drop all the building straight down onto the terrain. Many will end up with corners showing above the terrain, so then move them down the rest of the way until they are entirely hidden. This will not work as easily as I describe if your buildings have entry doors and such as they could end up partially buried.

                Anyhow, that's how I do it. Good luck!

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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