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    Sculpt using UVs and displacement maps

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    • pilouP Offline
      pilou
      zuletzt editiert von

      As any image can be used for displacement this world is quasi infinite! 😄

      Number images 1000 * 1000 pixels with 1 000 000 colors
      = 1 000 000 Power 1 000 000 so a big number! 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • michaliszissiouM Offline
        michaliszissiou
        zuletzt editiert von

        @unknownuser said:

        As any image can be used for displacement this world is quasi infinite!

        Indeed.
        Meanwhile try exr 32 bit images for depth map. Unfortunately, such maps can be produced by baking only. Any other attempt may become quite unpredictable.
        Pilou, my "message" is to use horizontals and verticals only, leaving the interesting part on the topology and UV mapping. So, to have predictable results, and unpredictable results too. Like clicking the button "I feel lucky", sometimes. 😄

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        • simon le bonS Offline
          simon le bon
          zuletzt editiert von

          @unknownuser said:

          @Simon :look my little videos about Simofonia: and try the free version, you don't regreat it! (in French ze vidéos! 😉
          Menu Divers / Simfonia
          It's a very funny Plugin! 👍

          Hi Pilou

          Hope you feel good. 😄
          Thank you to have driven my attention on this plugin. As you had surely thought, I am naturally very interested on the ability to achieve camera and crane movements, but also models animations through SketchUP. I have watched your 2 firsts videos: instructive & simple but funny also (the steamroller compressed 😆 )

          (I'm very upset that Macgile have given up with the development of CameraKeyMaker. Drawing a 3d curve as a pilot for the camera was a brilliant and efficient idea.. I don't know if it is possible to do the same with Simfonia)

          I would like to take this occasion, because your link leads to a site dedicated to MOI, to say to you how these videos are nice and inspirationnal (+ Faits divers dans Pilou_maison). I have made some learning of Moi, Moment of inspiration (Alternate trial version (No expiration but save disabled)) mainly by the help of these videos.

          +++Simon.

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          • pilouP Offline
            pilou
            zuletzt editiert von

            Sorry I have not yet study the camera! 😳

            There is something curious with this program, you can't easily use a curve made by SU, but yes from a curve made with Excel or Open Office for use values of them ! 😲

            I have asked this for the next version 😄

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • michaliszissiouM Offline
              michaliszissiou
              zuletzt editiert von

              A new tutorial for advanced users, http://blenderartists.org/forum/showthread.php?273033-Sculpting-with-UVs-and-displacements&p=2268060&viewfull=1#post2268060

              It became impossible to post a decent link, how can I do this?

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              • S Offline
                sepo
                zuletzt editiert von

                Amazing stuff Michalis....I've just seen this...

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                • michaliszissiouM Offline
                  michaliszissiou
                  zuletzt editiert von

                  Thanks sid.
                  Nothing new on this workaround.
                  It's just a well organized displacement.
                  The trick is to align a geometrical dipl pattern, a map, to the topology of the mesh. Blender UV editor is among the best around, the simpler, the easiest to use. Probably the best UV editor I have seen. (better than the fancy, full of expensive plugins, max2012 UV editor). I wonder, where the myth of the "sadistic" blender UI is coming from.

                  BTW, new, experimental, implementations like the wonderful cycles / hair rendering, the new dynamic topology sculpting option and much more, found the way to the trunk. So, download latest builds from:
                  http://www.graphicall.org/
                  or
                  http://builder.blender.org/download/

                  Have fun.

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                  • pilouP Offline
                    pilou
                    zuletzt editiert von

                    Just a little question
                    Does Blender has a similar function like the new Panel Loop who seems a new poweful concept for easy hard surfaces moving (see Dragon Flyer video By Pixolator) 😲

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • michaliszissiouM Offline
                      michaliszissiou
                      zuletzt editiert von

                      Not at all Pilou
                      Actually, I tried this zb workaround.
                      Have a look http://www.zbrushcentral.com/showthread.php?83616-the-wrestler-(WiP-museum_scene)&p=995522&viewfull=1#post995522
                      Blender (as lot of other apps) has many tools to control all these loops.
                      Zbrush is lost in a completely random workaround.
                      Random is fine, but not that much.
                      Zbrush also produces rather dirty topology this way.
                      Things are getting complicated, as you have to retopo all these and bake maps on new UVs.
                      To export to a video game engine. My guess, you hate it as much I hate it.
                      Whatever.
                      Here's a complete non sense.
                      10 mins doodling. I wonder how much an advanced user of zbrush needs to do something like this.
                      I post here Pilou, just watch the loops.


                      po.jpg

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                      • pilouP Offline
                        pilou
                        zuletzt editiert von

                        Many thanks for all these infos and bravo for your visuals tests! 😎
                        by michaliszissiou

                        http://www.zbrushcentral.com/attachment.php?attachmentid=338699

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • majidM Offline
                          majid
                          zuletzt editiert von

                          seem blender is killing lots of strange and time consuming Su modelings easily, that is great for sure, though I have no need to such things in my architectural modelings, by the way that is really great!
                          I remember the topic on complicated modeling inside SU! 👊

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • michaliszissiouM Offline
                            michaliszissiou
                            zuletzt editiert von

                            Thanks Majid,
                            Some heretic architecture, 😆
                            Just playing with topology and UVs/displacements, something I can't do in SU.


                            neoGothic1L.jpg

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                            • pbacotP Offline
                              pbacot
                              zuletzt editiert von

                              At last a practical application! 😉 This look incredible!

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • pilouP Offline
                                pilou
                                zuletzt editiert von

                                by Viralata (Blender dislacement) Cycles

                                http://www.viralata.fr/wp-content/gallery/displacement/2rondscouleur.jpg

                                http://www.viralata.fr/wp-content/gallery/displacement/zenentoussens.jpg

                                http://www.viralata.fr/wp-content/gallery/displacement/carres.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  zuletzt editiert von

                                  I'm very interested on how this guy did these, I would like to post a link on his personal site in blenderartists forum.
                                  Unfortunately, english language doesn't work as expected (as option).
                                  I really don't understand how he did it. He owns a super computer or... I simply can't understand. Because topology doesn't follow these displacement maps. So, a really high subdivided mesh is in use.
                                  Thanks for posting though, very interesting.

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                                  • pilouP Offline
                                    pilou
                                    zuletzt editiert von

                                    You can post here 😉
                                    He must make a little tuto about that 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      zuletzt editiert von

                                      I see, thanks Pilou.
                                      He used the experimental displacement method. Subdivisions take place in cycles only, internally. We're talking about many millions of faces, ~10 or 20 M.
                                      This method is under heavy development, it may be ready in 1-2 months. For the time being, it works with procedural textures only and it's a little buggy. It doesn't work on UV textures as this sophisticated dicing method of the surface erases UVs. Patience, it's a matter of a few more months.

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        zuletzt editiert von

                                        Against all these fractals and more or less random constructions,
                                        from the ancient past to SciFi, from east to the west. 😆
                                        Cycles render.


                                        maskDisplL.jpg

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                                        • olisheaO Offline
                                          olishea
                                          zuletzt editiert von

                                          Nice! A new style perhaps? I'd like to see more of these, with this new/old style. 👍

                                          oli

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                                          • majidM Offline
                                            majid
                                            zuletzt editiert von

                                            @unknownuser said:

                                            by Viralata (Blender dislacement) Cycles

                                            http://www.viralata.fr/wp-content/gallery/displacement/2rondscouleur.jpg

                                            http://www.viralata.fr/wp-content/gallery/displacement/zenentoussens.jpg

                                            http://www.viralata.fr/wp-content/gallery/displacement/carres.jpg

                                            these are all great... have an eye on this topic...

                                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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