Game I Made With SketchUp and Unity3D
-
This the game that I made for my final Essay to get my bachelor degree. The game made in unity3d and the 3d model made in sketchUp free. This is a space fighter simulation game. The game is completed a while back, currently I'm waiting to defend the essay in front of the lecturer.
There are four player ship with unique performance and ability.
here are the first sketchUp output picture off all the ship.
Since I use sketchUp free, I can't import directly to usable file in unity3D (Collada exporter didn't work well). To cheat that, first I export the model as Collada from sketchUp then convert them again to fbx file using Autodesk FBX converter. It work like a charm the model scale and size just perfect in unity. But there are some issue with inverted axis on mirrored object and also with independent shape on a flat surface. Since it quite difficult to adjust the axis after the model imported to unity axis, its better to adjust the axis inside sketchUp.
Here are player ships that imported in unity.
First is Phanter Available at the start to new player.
Second is Phuma Available after perfect first mission.
Third is Raylight Available after perfect third mission.
Last is Nightmere Available after perfect last mission or the 5th mission.
The player can change the color of the ship missile and gun they carried for the mission.
for the animation I mostly use script like turning and the thruster effect.
Here a screen shot during mission
The game is not that good, 3d model mostly didn't use texture just playing with material.
I can't get a good screen recorder to record the game, I did find good one "Fraps" but it's not free trial version only record 30 second.
I'll ask the permission to upload the game before I defend the essay. If i can't get the permission I'll just have to wait after I defend them.
Oh, I forgot, The Game Title Is "Zero Velocity".
One of my beta tester record this and then I Upload them
-
Hi, nice, I like the nightmare one. Some more screens from the game maybe? I used to play this type of games a lot years ago . Good luck with the defend!
-
Well done, looks great,
I'm currently using sketchup and unity to develop games also, you can find some of my work here http://sketchucation.com/forums/viewtopic.php?f=333&t=47572
You may also consider using blender to weld all verts and remove all duplicates, very easy work flow and only takes a few secs -
@unrealviz said:
Hi, nice, I like the nightmare one. Some more screens from the game maybe?
Here some other ScreenShot from the game.
@iichiversii said:
Well done, looks great,
I'm currently using sketchup and unity to develop games also, you can find some of my work here http://sketchucation.com/forums/viewtopic.php?f=333&t=47572
You may also consider using blender to weld all verts and remove all duplicates, very easy work flow and only takes a few secsI used blender before but I can't get the scale of the model right. I don't know witch step that I did wrong. Maybe I'm Spoiled by how easy SketchUp is. I Can't relay on sketchUp for modeling organic object because it lack the tool like animation ridging and weight painting. Blender Is a powerful tool build by the community I'm heavily consider using it.
By The Way. I like the space look in your Third Post. I wonder how you made them? -
I used a rendering software called shaderlight, it was more of a visualisation test, the space background it just a picture I downloaded from a google search, but the software is in no way game related, I made the ship in sketchup and then someone else edited it in ZBrush and imported into a game after that, the ships texture is completely different in game to the texture I applied, all the models, organic or not are done in sketchup, I only use blender to delete dublicates and weld verts to be event break up of the mesh in unity, I don't use it for anything else, u could also use maya to do the same thing, in fact it work better in maya, for character rigging I keep my character size below 10k and then auto rig it on Mixamo, and I can download the rig for free, can be hard to work with but it speeds up the process of rigging, the character animations were done in soft image and can be done in motion builder too, there is a workflow for cleaning up the model in blender, ill find u a link to a step by step tutorial which really helped me
-
I really enjoy seeing this types of work...makes me want to learn Unity!
-
No Youtube video of the game ?
-
@unknownuser said:
I really enjoy seeing this types of work...makes me want to learn Unity!
There Are a lot of tutorial out there for Unity. I learn a lot from tutorial on youtube.
@unknownuser said:
No Youtube video of the game ?
One of my beta tester record this and then I Upload them
-
This is impressive, ummm, giving me ideas, thanks for sharing this with us
Advertisement