DC component structure
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I have made this table consisting of two main parts which is the basic frame and the tabletop.
How can I make an relation between the upper frame which is dynamic adjustable and the tabletop without putting the tabletop inside the basic frame component?
The tabletop should follow the height adjustment of the frame but still as separated components as they are parts of a assembly with individual part names and Item numbers.
What I am trying is to make a component of the complete table 200 new name/part number consisting the two other components inside.
I also wonder if it is possible to make the crank rotate as the table elevates up/down?Table model
http://www.epix.no/uploads/Dynamic%20Components/Table_200_Combination1_With_Crank.skp -
Still need help with this one. Please!!
@unknownuser said:
I have made this table consisting of two main parts which is the basic frame and the tabletop.
How can I make an relation between the upper frame which is dynamic adjustable and the tabletop without putting the tabletop inside the basic frame component?
The tabletop should follow the height adjustment of the frame but still as separated components as they are parts of a assembly with individual part names and Item numbers.
What I am trying is to make a component of the complete table 200 new name/part number consisting the two other components inside.
I also wonder if it is possible to make the crank rotate as the table elevates up/down?Table model
http://www.epix.no/uploads/Dynamic%20Components/Table_200_Combination1_With_Crank.skp -
You will have better luck working outside-in, or top-down.
Put the onClick animation at the highest logical level, and pass the animation attribute down to any components that need it.
Attributes can only be "seen" by direct parents or children, so if you have more levels of components that need access to the animation attribute, you need to reference the attribute at each level.
` Top-Level Component
- OnClick(animate("anim", 0, 100)
- anim: 0
Child-Component
- anim: =Parent!anim
Child-of-Child-Component
- anim: =Parent!anim`
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Hi Jim,
Thank you for a very nice Christmas gift!
Been struggeling with this for a while now. ..I was close but missed on this part; =Parent!HevSenk+67.64Thank you again and have a Merry Christmas to you and your family.
Merry Christmas also to all followers in this thread!!
@jim said:
You will have better luck working outside-in, or top-down.
Put the onClick animation at the highest logical level, and pass the animation attribute down to any components that need it.
Attributes can only be "seen" by direct parents or children, so if you have more levels of components that need access to the animation attribute, you need to reference the attribute at each level.
` Top-Level Component
- OnClick(animate("anim", 0, 100)
- anim: 0
Child-Component
- anim: =Parent!anim
Child-of-Child-Component
- anim: =Parent!anim`
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