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    Texture overlay on selection

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      EDIT: Sorry this looks to be standard behavior.

      @dan rathbun said:

      Model Info > Components
      Adjust the fade sliders to suit yourself.

      In Ruby see these attributes:
      [pre:1ut8rlcq]InactiveFade ..............: 0.25
      InactiveHidden ............: false
      InstanceFade ..............: 0.5
      InstanceHidden ............: false[/pre:1ut8rlcq] model.rendering_options()

      EDIT: Seems the textures are still turned off in edit mode.

      I'm not here much anymore.

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      • thomthomT Offline
        thomthom
        last edited by

        It's a feature of SketchUp - to make you focus on the stuff in the open context.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          ArunYoganandan
          last edited by

          @dan rathbun said:

          EDIT: Sorry this looks to be standard behavior.

          @dan rathbun said:

          Model Info > Components
          Adjust the fade sliders to suit yourself.

          In Ruby see these attributes:
          [pre:zw2i7fu9]InactiveFade ..............: 0.25
          InactiveHidden ............: false
          InstanceFade ..............: 0.5
          InstanceHidden ............: false[/pre:zw2i7fu9] model.rendering_options()

          EDIT: Seems the textures are still turned off in edit mode.

          @Dan: You are right. InactiveFade seems to make reduce the overlay transparency, but does not bring back the texture. I tried playing with the other parameters and had no luck bringing back the texture.

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          • A Offline
            ArunYoganandan
            last edited by

            @thomthom said:

            It's a feature of SketchUp - to make you focus on the stuff in the open context.

            Is there a way to turn that feature off?

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Nope.

              Are you making a 3d model where people can click on objects - like virtual art gallery where the user can click on the painting to bring up a webpage or video about the painting for example? Or are you just trying to add a menu for a plugin you've written and making a 3d model of it is the simplest way you came up with?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                @arunyoganandan said:

                @thomthom said:

                It's a feature of SketchUp - to make you focus on the stuff in the open context.

                Is there a way to turn that feature off?

                No - you'd have to make your objects appear in the current context.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • A Offline
                  ArunYoganandan
                  last edited by

                  @chris fullmer said:

                  Nope.

                  Are you making a 3d model where people can click on objects - like virtual art gallery where the user can click on the painting to bring up a webpage or video about the painting for example? Or are you just trying to add a menu for a plugin you've written and making a 3d model of it is the simplest way you came up with?

                  Chris

                  It is more closer to the first one. Because this is an immersive environment, users do not have access to the toolbars or any windows related stuff. Therefore, I'm having to represent these toolbars in the form of 3D radial menus that the users can interact with. These 3D menus are made up of icons which have textures that represent the corresponding tool. When a face is selected, all these textures go away leaving the user clueless as to which icon is which tool (cos they all appear blank)

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    A user "selects" an icon by double clicking on it? And that then opens the component into edit mode, is that the problem?

                    If so, when you make the 3d toolbar component (or group), just make it be locked. Then when the user double clicks on it, they will not enter into edit mode. That is one possible fix.

                    You might also try making your own "tool". This way you have control of the cursor and what it can do. so when a user clicks on something, it won't go into edit mode.

                    Does any of that make sense? Do you have a screenshot of what you immersive experience and toolbar look like? That might also help to make more sense of the possible solutions.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      I never really understood the desire to have or use immersive 3D editing.

                      Anyway... although we cannot via Ruby enter into an edit context (it is reserved for user decision only,) we CAN cause SketchUp to exit edit contexts.

                      Sketchup.active_model.close_active()

                      But you must test if all nested edit contexts have been exited thus:

                      while Sketchup.active_model.active_entities != Sketchup.active_model.entities
                        Sketchup.active_model.close_active()
                      end
                      
                      

                      💭

                      I'm not here much anymore.

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                      • A Offline
                        ArunYoganandan
                        last edited by

                        @chris fullmer said:

                        A user "selects" an icon by double clicking on it? And that then opens the component into edit mode, is that the problem?

                        If so, when you make the 3d toolbar component (or group), just make it be locked. Then when the user double clicks on it, they will not enter into edit mode. That is one possible fix.

                        You might also try making your own "tool". This way you have control of the cursor and what it can do. so when a user clicks on something, it won't go into edit mode.

                        Does any of that make sense? Do you have a screenshot of what you immersive experience and toolbar look like? That might also help to make more sense of the possible solutions.

                        Chris

                        The user actually selects an icon using wiimote like controllers. The mouse is not involved in selecting the floating icon, and the selection works as intended without the aforementioned texture issues. The mouse emulation is involved in selecting other 3D objects
                        and this selection is what causes the textures on the icons to go away. I have attached a screenshot to show the problem.

                        https://lh4.googleusercontent.com/-7TxxW9czZgU/UIBJ6j3F8RI/AAAAAAAAkUA/M9qANkFCTXg/s1440/34.jpg

                        to the right is the floating tool icons. When the box is double clicked, the texture on the painting tool icon goes away.

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                        • A Offline
                          ArunYoganandan
                          last edited by

                          @dan rathbun said:

                          I never really understood the desire to have or use immersive 3D editing.

                          Anyway... although we cannot via Ruby enter into an edit context (it is reserved for user decision only,) we CAN cause SketchUp to exit edit contexts.

                          Sketchup.active_model.close_active()

                          But you must test if all nested edit contexts have been exited thus:

                          while Sketchup.active_model.active_entities != Sketchup.active_model.entities
                          >   Sketchup.active_model.close_active()
                          > end
                          > 
                          

                          💭

                          We are trying to see if we can get architects to model immersively. I might be able to share a video with you in a few weeks.

                          I might be asking too much, but I do not want to exit the exit edit context. I want to be able to stay in the edit context, but turn the visibility of textures on. I understand if Sketchup does not provide this kind of flexibility though.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Are you just making a normal menu? Is that all it comes down to?

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              What platform is this for? PC or Mac ?

                              I'm not here much anymore.

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                              • A Offline
                                ArunYoganandan
                                last edited by

                                @chris fullmer said:

                                Are you just making a normal menu? Is that all it comes down to?

                                Pretty much. Just that it is 3D and floating in space with the user.

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                                • A Offline
                                  ArunYoganandan
                                  last edited by

                                  @dan rathbun said:

                                  What platform is this for? PC or Mac ?

                                  This is for the PC.

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    SketchUp is not well designed for this kind of thing. You'll need to compromise a bit by using web dialogs, or maybe even the view.draw methods.

                                    How graphically detailed are these menus? Simple boxes? Or do they need to be fancy detailed icons with images?

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • A Offline
                                      ArunYoganandan
                                      last edited by

                                      @dan rathbun said:

                                      What platform is this for? PC or Mac ?

                                      This is for the PC.

                                      1 Reply Last reply Reply Quote 0
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