sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Texture overlay on selection

    Scheduled Pinned Locked Moved Developers' Forum
    18 Posts 4 Posters 308 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      A user "selects" an icon by double clicking on it? And that then opens the component into edit mode, is that the problem?

      If so, when you make the 3d toolbar component (or group), just make it be locked. Then when the user double clicks on it, they will not enter into edit mode. That is one possible fix.

      You might also try making your own "tool". This way you have control of the cursor and what it can do. so when a user clicks on something, it won't go into edit mode.

      Does any of that make sense? Do you have a screenshot of what you immersive experience and toolbar look like? That might also help to make more sense of the possible solutions.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        I never really understood the desire to have or use immersive 3D editing.

        Anyway... although we cannot via Ruby enter into an edit context (it is reserved for user decision only,) we CAN cause SketchUp to exit edit contexts.

        Sketchup.active_model.close_active()

        But you must test if all nested edit contexts have been exited thus:

        while Sketchup.active_model.active_entities != Sketchup.active_model.entities
          Sketchup.active_model.close_active()
        end
        
        

        💭

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • A Offline
          ArunYoganandan
          last edited by

          @chris fullmer said:

          A user "selects" an icon by double clicking on it? And that then opens the component into edit mode, is that the problem?

          If so, when you make the 3d toolbar component (or group), just make it be locked. Then when the user double clicks on it, they will not enter into edit mode. That is one possible fix.

          You might also try making your own "tool". This way you have control of the cursor and what it can do. so when a user clicks on something, it won't go into edit mode.

          Does any of that make sense? Do you have a screenshot of what you immersive experience and toolbar look like? That might also help to make more sense of the possible solutions.

          Chris

          The user actually selects an icon using wiimote like controllers. The mouse is not involved in selecting the floating icon, and the selection works as intended without the aforementioned texture issues. The mouse emulation is involved in selecting other 3D objects
          and this selection is what causes the textures on the icons to go away. I have attached a screenshot to show the problem.

          https://lh4.googleusercontent.com/-7TxxW9czZgU/UIBJ6j3F8RI/AAAAAAAAkUA/M9qANkFCTXg/s1440/34.jpg

          to the right is the floating tool icons. When the box is double clicked, the texture on the painting tool icon goes away.

          1 Reply Last reply Reply Quote 0
          • A Offline
            ArunYoganandan
            last edited by

            @dan rathbun said:

            I never really understood the desire to have or use immersive 3D editing.

            Anyway... although we cannot via Ruby enter into an edit context (it is reserved for user decision only,) we CAN cause SketchUp to exit edit contexts.

            Sketchup.active_model.close_active()

            But you must test if all nested edit contexts have been exited thus:

            while Sketchup.active_model.active_entities != Sketchup.active_model.entities
            >   Sketchup.active_model.close_active()
            > end
            > 
            

            💭

            We are trying to see if we can get architects to model immersively. I might be able to share a video with you in a few weeks.

            I might be asking too much, but I do not want to exit the exit edit context. I want to be able to stay in the edit context, but turn the visibility of textures on. I understand if Sketchup does not provide this kind of flexibility though.

            1 Reply Last reply Reply Quote 0
            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Are you just making a normal menu? Is that all it comes down to?

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

              1 Reply Last reply Reply Quote 0
              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                What platform is this for? PC or Mac ?

                I'm not here much anymore.

                1 Reply Last reply Reply Quote 0
                • A Offline
                  ArunYoganandan
                  last edited by

                  @chris fullmer said:

                  Are you just making a normal menu? Is that all it comes down to?

                  Pretty much. Just that it is 3D and floating in space with the user.

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    ArunYoganandan
                    last edited by

                    @dan rathbun said:

                    What platform is this for? PC or Mac ?

                    This is for the PC.

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      SketchUp is not well designed for this kind of thing. You'll need to compromise a bit by using web dialogs, or maybe even the view.draw methods.

                      How graphically detailed are these menus? Simple boxes? Or do they need to be fancy detailed icons with images?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        ArunYoganandan
                        last edited by

                        @dan rathbun said:

                        What platform is this for? PC or Mac ?

                        This is for the PC.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement