[Plugin] Make Tank 1.5 (beta)
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who else was thinking battle tanks before accessing thread?
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Hi Csaba,
I'm sorry about always changing my post, but somehow need to correct my mistakes...
And yes, I'm Hungarian, currently working in Germany, without kowing german (and ruby) language. Both in progress...@gaieus said:
Hi Dezmo,
I see you keep editing your post (developing/reattaching the plugin?) which keeps it bumbed back to the moderation queue.
All right, next time it will appear instantly as I took you out of the "newly registered members" usergroup.
Are you Hungarian, by the way (as you are in that usergroup, too)
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@kwistenbiebel said:
who else was thinking battle tanks before accessing thread?
Looks like I've problem with my English as well...!?
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@dezmo said:
...I'm sorry about always changing my post, but somehow need to correct my mistakes...
There's absolutely no problem with that - in fact, I am glad you "listen" to ThomThom as he knows what he is saying and does it helpfully.
It's just usually unusual for very new members to start with a plugin topic. Otherwise this is the "practice" here: plugin authors keep changing the very first post of the topic to keep the plugin up-to-date there.
So welcome!
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Pretty kool... I used to do tank inspection and this would have been awesome for it.
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New fuctions in first post.
Later I'm planning to revise/clear the code...(without scedule), any suggestions are welcome...
Happy sketching! -
Do you need to provide all the older versions? It's a bit confusing to what file is the latest.
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@thomthom said:
Do you need to provide all the older versions? It's a bit confusing to what file is the latest.
Ok. Clarified...
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Me, too. I guess because of those examples we have seen from time to time.
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I actually just made some tanks, something it never occured to me I'd need to model (there are some in the warehouse but didn't look like the ones I needed). But this plugin came a day or so late . Might have helped with the basic shapes, but what I ended up doing is scaling and re-using the main components as much as possible to save bytes.
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Update in first post...
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