Is it still unresolved? "Requires SP 3.2" Issue
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Use Blender. SketchyPhysics creates more problems than it solves I'm afraid.
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@rich o brien said:
Use Blender. SketchyPhysics creates more problems than it solves I'm afraid.
????? Are you saying NOT to use SketchyPhysics !
(Strange as an administrator of a forum for SketchyPhysics - I think !)When I Google for Blender I get links to "Video editing program" - is that an alternative for SketchyPhysics
IF "Blender can be used instead of "SketchyPhysics" to animate SketchUp drawings, where can I then get "Blender" ?
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Yes, it is currently very problematic. I've contacted the dev who is committed to sorting it after a long hiatus.
I like SP and think its a great asset to SU but as long as it clashes with other plugins its not recommended. Blender has an excellent physics system but sadly not the most inviting UI.
If I had the choice I'd like to see Chris get some spare time to help sort it out.
The amount of mail we get from education professionals asking for help to fix it is incredible. Kids love SU and SP so while I don't enjoy saying walk away I do hope it doesn't become another Driving Dimensions or Matchbox whereby it comes with a warning.
Sometimes I can take my admin hat off and give an honest piece of advice.
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Thx for beeing so honest ! (more people here should be that concerning Ruby ! )
But I see Blender as a VIDEO EDITING program - does it have some "physics for SketchUp too ?
IF so, where can I get it then ?
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Blender is a modeling, animation, gaming and composition tool.
Blender.org is the place to get the latest build.
It doesn't allow you to integrate physics in SketchUp it allows you to apply physical attributes to objects in blender.
Search YouTube for blender bullet engine.
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The version issue will be fixed in the upcoming maintenance release.
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I'm glad to see Chris is still hanging around. SP and its elegant use of Ruby is way too cool to give up as this Sketchup Bus makes the connection at Trimbleville. Of course the Blender thing is also worth a look but here's hoping SP is rejuvenated.
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@mptak said:
I'm glad to see Chris is still hanging around. SP and its elegant use of Ruby is way too cool to give up as this Sketchup Bus makes the connection at Trimbleville. Of course the Blender thing is also worth a look but here's hoping SP is rejuvenated.
As I understand Rich O Brien Blender is NOT an alternative to SP when I want to animate my SU drawings - right ?
I have tried some small samples and I think SP is just what I need !
Where is the manual that fits BEST the version 3.2 ?
I have tried:
https://sites.google.com/site/sketchyphysicstutorial/home
http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki
none of them seems to fit 3.2 concerning the Controller-field in Hinges - I CAN*T insert anything in this field and I think thats why I don't get any slider in the ControlPanel when running the simulator.
BE HONEST - IS THIS PRODUCT DEAD - then delete it from the forum - if not: HEY YOU, speak up if you use SP !
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No, No, No, No, keep this module on the forum!
Sure that's a pity it's no more maintained as expected.
But it seems that things could change so wait and see.I also complained to not find all needed informations and I spent many hours trying to understand the trick but it's not impossible.
As example about joints, movements, keybord and xbox paddle control, you can have a look at a mobile crane I realised few years ago.
Please notice that I only sketchyphisified this mobile crane made by Smike
So I had to reorganise all groups to create sketchyphysified entities.
Actually, I think that the most important things to do in Sketchy is to understand and fix the crash everytime we leave Sketchup AND, trying to improve performance because that sure Sketchy needs a powerfull computer to work.
I hope it will help you to understand some things not always obvious in Sketchy.
Alain
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AlainBo Awesome model and Sphysicsazation! Can I use this to justify a faster machine? Keep Sketchy Physics vibrant.
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Lol, Thanks a lot
Alain
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