Curves
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Yet one thing I am interested how to make the sphere looking more smooth, more rounded. I have some tools like BZ toolbar or blend but this one does not seem to do the job. I can add more details with sandbox but this will not make it look like real sphere.
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I meant sketchup tutorial
http://www.sketchup.com/intl/en/training/videos/familiar_with_gsu.html#@unknownuser said:
Thx for the V6
Seems you have successed to kill the intersection's facesNo me. I have done some action with LSS tools. As I remember that was Follow edges... There was not this kind of sphere in original modul. The original sphere was from 3D Warehouse: Geodesic sphere 02.
I tried to destroy the faces again, but did not succeed to get same result as before. The sphere looked more bizarre on previous try. The image from now:
You can see the 3D join component was the ovalish 3D object and face was a triangle just by purple dot.
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You can draw your own sphere with the Follow me tool
from diffrent behaviour
here one
incease your number of segments / circle or arc circle following that you want
maybe max is 100Click the circle call the Followme tool then click the surface
by Driven
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This is my result
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Try with this one
Don't hesitate to make some try, Arc surface perpendicular, no perpendicular, rotate it, surface out the circle etc...
It's a funny world!
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Very nice sphere. How to complete? I never succeed to close it with Follow me. I remember there was some truck in tutorial, but that one never worked for me.
Edit:
Now I succeed to close it. But if I would have bigger object, how to follow whole the path? I know there is some trick like double click or triple click.When I will add a texture to the sphere, how can I resize size of the texture. I know how to do it with one face, but with more faces, it looks like imposible.
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There is a hole in top and a stair. I had these problems. When I wanted to draw a circle inside circle:
- I could not find the center point
- I had to start upward so when I wanted to move it back, I could not to find centerpoint again
- I had problem to draw the circle on different axis even that I hold arrow right or left.
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FOr find the center of an arc circle or a circle use this plug by Chris Fullmer
Just 2 segments following are sufficientElse you can just draw a line on the top, a mine on the bottom (so diameter)
then draw a line from middle of the 2 diameters) -
Well, nice plug-ins you recommend to me. Nice tricks. I have seen one more plugin in the video here:
http://forums.sketchucation.com/viewtopic.php?t=18963
he bended a "pipe". Do you know what plugin it is? It also looks very cool. -
Yes It's Fredo Scale by Fredo 6
For the diameter without plug you can also made this
Menu WIndows / Model Info and put the maximum precision (number of decimal)When you draw your line after the first click look inside the little box screen right bottom
When the length is maximum it's your diameter -
I something did wrong because around the sphere of mine, there is a circle in the middle. I wanted to delete the circle but the circle is exploded. I think I could just to rotate the sphere in good position (circle to be horizontal)... select, and then I found that ... oh no there are also other edges selected not only the circle... So is there a way how to select the whole cicle? I use selection tools but did not find a way. And the second problem, is that if I delete the circle, so it deletes some surface under it. Probably I had made some mistake when creating the sphere.
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Group (or make component) for geometry you've finished to separate it and protect it from damage by your next actions. Back up work. Save an extra file now and then.
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@pbacot said:
Group (or make component) for geometry you've finished to separate it and protect it from damage by your next actions. Back up work. Save an extra file now and then.
These are just funny tries no need for components here or backing up. But in the future work sure. Bending the tubes is very funny
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Do you know how to bend her hand with fredo scale tools
so it would looked naturally bended? -
Super cool never thought to bend a 2D image with the Fredo Scale!
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