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    OnScreen GUI Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      The source for GL_Image is here at the repo:
      https://bitbucket.org/thomthom/tt-library-2/src/7462992bf4f3/TT_Lib2/gl_image.rb
      Docs:
      http://www.thomthom.net/software/sketchup/tt_lib2/doc/TT/GL_Image.html

      @chris fullmer said:

      Well done. I had a pretty awesome RGB color selector box 90% made. But I never quite figured out one of the conversions that I needed, so I never finished. Maybe I should finish it and pass it on to you. I'd love to see it released finally.

      I was thinking of that one the other day. I way playing with the idea of a viewport on-screen sketching plugin. For when you make videos or make presentations. Needs a colour picker.


      GL_Image Test

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        Aerilius
        last edited by

        @driven said:

        I don't see any source option

        I didn't notice that it was not public (because of the auto-login I didn't see how it looks from outside). I made it downloadable now.

        @chris fullmer said:

        But I never quite figured out one of the conversions that I needed, so I never finished.

        There are some color conversion methods in my color library.

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        • D Offline
          driven
          last edited by

          @aerilius said:

          load "ae_OnScreenGUI.rb" # (which loads the other files)
          Sketchup.active_model.select_tool(AE::GUI::OnScreen::TestTool.new)

          Had to comment out protected line 128 in Window.rb for everything to work, and to stop error messages re. view being a protected method.

          else, works a treat until I draw something, and I can only get it back by using Sketchup.active_model.select_tool(AE::GUI::OnScreen::TestTool.new)

          is that right?

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • thomthomT Offline
            thomthom
            last edited by

            Can we get a public Issue Tracker?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              My draw cache class. You create an instance of it and call the drawing methods you'd usually call on View to this. And in the tool's draw event to make it render out the cached drawing instructions.

              Example:

              <span class="syntaxdefault"><br />class MyTool<br />  def initialize<br />    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> DrawCache</span><span class="syntaxkeyword">.new(</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_view </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  end<br />  def onLButtonUp</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">flags</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> x</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> y</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> view</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">line_stipple </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">'-'<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">draw</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> GL_QUADS</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">...</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">draw</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> GL_LINES</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">...</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">draw_points</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> GL_QUADS</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">...</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  end<br />  def draw</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> view </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">drawing_cache</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">render<br />  end<br />end </span><span class="syntaxcomment"># class<br /></span><span class="syntaxdefault"> </span>
              

              DrawCache Class

              <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#-------------------------------------------------------------------------------<br />#<br /># Thomas Thomassen<br /># thomas[at]thomthom[dot]net<br />#<br />#-------------------------------------------------------------------------------<br /><br /><br /></span><span class="syntaxdefault">module TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Plugins</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">BezierSurfaceTools<br />  <br />  </span><span class="syntaxcomment"># Caches drawing instructions so complex calculations for generating the<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># GL data can be reused.<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># Redirect all Skethcup;;View commands to a DrawCache object and call<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># #render in a Tool's #draw event.<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">  class DrawCache<br />    </span><span class="syntaxcomment"># (?) Move to TT_Lib ?<br /></span><span class="syntaxdefault">    <br />    </span><span class="syntaxcomment"># @param [Sketchup;;View]<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">    def initialize</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> view </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">view </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> view<br />      </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">commands </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[]<br /></span><span class="syntaxdefault">    end<br />    <br />    </span><span class="syntaxcomment"># Clears the cache. All drawing instructions are removed.<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @return [Nil]<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">    def clear<br />      </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">commands</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">clear<br />      nil<br />    end<br />    <br />    </span><span class="syntaxcomment"># Draws the cached drawing instructions.<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @return [Sketchup;;View]<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">    def render<br />      view </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">view<br />      for command in </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">commands<br />        view</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">command </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      end<br />      view<br />    end<br />    <br />    </span><span class="syntaxcomment"># Cache drawing commands and data. These methods received the finsihed<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># processed drawing data that will be executed when #render is called.<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">[<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw2d</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw_line</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw_lines</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw_points</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw_polyline</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">draw_text</span><span class="syntaxkeyword">,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">drawing_color</span><span class="syntaxkeyword">=,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">line_stipple</span><span class="syntaxkeyword">=,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">line_width</span><span class="syntaxkeyword">=,<br /></span><span class="syntaxdefault">      </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">set_color_from_line<br />    </span><span class="syntaxkeyword">].</span><span class="syntaxdefault">each </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">symbol</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">      define_method</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> symbol </span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">        </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">commands </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> args</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">unshift</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> this_method </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">commands</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">size<br />      </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    <br />    </span><span class="syntaxcomment"># Pass through methods to Sketchup;;View so that the drawing cache object<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># can easily replace Sketchup;;View objects in existing codes.<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">    def method_missing</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      view </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">view<br />      method </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> args</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">first<br />      if view</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">respond_to</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault"> method </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">        view</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      else<br />        raise NoMethodError</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">"undefined method `#{method}' for #{self.class.name}"<br /></span><span class="syntaxdefault">      end<br />    end<br />    <br />    </span><span class="syntaxcomment"># @return [String]<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment"># @since 1.0.0<br /></span><span class="syntaxdefault">    def inspect<br />      hex_id </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> TT</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">object_id_hex</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> self </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">      </span><span class="syntaxstring">"#<#{self.class.name};#{hex_id} Commands;#{@commands.size}>"<br /></span><span class="syntaxdefault">    end<br />    <br />    private<br />    <br />    </span><span class="syntaxcomment"># http://www.ruby-forum.com/topic/75258#895569<br /></span><span class="syntaxdefault">    def this_method<br />      </span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> caller</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">=~</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">/`</span><span class="syntaxdefault">([^']*)'/ and $1 ).intern<br />    end<br />    <br />  end # class DrawCache<br />  <br /><br />end # module<br /></span>
              

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jim
                last edited by

                Here's how it looks on my cheap laptop. Do the sliders work? They did not work for me. It was a little slow with all 3 themes shown. When I commented out all but the native theme, it was better. I wouldnt expect the average plugin to use anywhere close to the number of widgets in the test tool, so performance wouldn't be an issue.

                OnScreen Example

                Hi

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  When I try to test OnScreen GUI no errors are indicated but the window never appears.

                  OnScreenGUI.png

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • J Offline
                    Jim
                    last edited by

                    Sam, you need to make it the active tool..

                    Sketchup.active_model.select_tool(TestTool.new)

                    And you may need to zoom a little to get it to activate - the tool may need a view.invalidate/view.refresh in there somewhere.

                    Hi

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      DOH!!!

                      edit:

                      Ok now how to use it. I have played around a bit with the testGUI.rb trying to figure out how to get the value from the widget. The slider example seems to emply that variable value should be the current value of the slider but it contains something like "pos(84.0,19.0,-1.0)flags0".

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • A Offline
                        Aerilius
                        last edited by

                        That's a bug! (the raw data of the event and where the slider was clicked)

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                        • T Offline
                          tomasz
                          last edited by

                          Thank you for sharing this! I want to revamp SU2KT when time permits.
                          I will report if I find any bugs.

                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                          • K Offline
                            kirill2008
                            last edited by

                            I don't even know how to call this coincidence maybe a kind of synchronicity... I mean a few weeks ago the idea to make custom UI library based on view.draw method suddenly came to my mind. And I even started to code it 😄 Actually I needed a kind of adjustment curve editing control for one of my tools and since I didn't find any javascript ready made widget I decided to make my own control based on view.draw...
                            I think it would be interesting to take a look at the result in a video: http://youtu.be/QLfI1McLMa0?hd=1 (skip to 1:08 to view 'Control Curve' window).
                            In short, now I think there is no need to continue coding my own library since OnScreen GUI Toolkit is already exist 👍 . I'll try to adapt 'Control Curve' control in it and post result here if you don't mind.
                            Thanks for sharing your library 👍

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                            • A Offline
                              Aerilius
                              last edited by

                              That looks cool!
                              This toolkit is in early development and it's possible that there will be soon bigger changes in the architecture of the underlying code.
                              Dialogs like yours don't exist yet at all, one would have to create a new Dialog class as subclass of Container and then create the dialog titlebar, close buttons etc. maybe border resizing...

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Ok, I uploaded my code for the RGB color picker. I'm sure there is lots of optimization that could be done. And its just wrapped in a class. As this development kit keeps improving and adding, maybe the RGB picker could get incorporated into it as well.

                                http://forums.sketchucation.com/viewtopic.php?f=180&t=47808

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Cool! It'd be really nice to see a unified framework here. We're clearly re-inventing each others work.
                                  I have code that reads BMP files and let you draw it - but it's terrible slow.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    dacastror
                                    last edited by

                                    with this would it be possible to create a dialog that allows the user to enter a number?

                                    (google translator)

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                                    • A Offline
                                      Aerilius
                                      last edited by

                                      Possibly, but it would not be ideal.
                                      I also haven't yet got time to finalize this, but I might be able to finish it in future.

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                                      • D Offline
                                        driven
                                        last edited by

                                        Has everyone else seen this one?
                                        http://sketchucation.com/forums/viewtopic.php?f=323&t=41982&start=45#p406363
                                        it is in the other thread but thought it was easier to ask about if it's here...

                                        is it the same concept?
                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D Offline
                                          dacastror
                                          last edited by

                                          I would like to do this, to make a inputbox made with OpenGL, could you please show an example of how to do this?

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