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    Turn 3dmodel into equivalent triangles

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    • H Offline
      hakopdetak
      last edited by

      Hi

      For a project i need to turn 3D models into only equivalent triangles

      It's no problem that the triangles deform the shape (explained: http://www.freebits.nl/images/614beer.jpg )

      Tis can be done by exporting, scripting a modifier..doesn't really matter..It just needs to turn the model into equivalent triangles.
      I use sketchup, rhino or 3dmax,
      but if you have another program or tool I don't mind trying it out...

      Hopefully you can help me out, or give me some keywords to look for...

      dave

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      • A Offline
        Aerilius
        last edited by

        It sounds like you want to triangulate a model.

        In SketchUp, you can export to various formats, and in the "Save" dialog is an options button. If you export to Collada, you can set the option to "triangulate", and then import again and set the option not to "merge coplanar faces".

        Or you use a plugin like triangulateFaces.rb.

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        • H Offline
          hakopdetak
          last edited by

          Hi Aerilius

          thanks a lot for your reply!
          The export method didn't work...they need to be only equivalent triangles...nothing else
          The plugin does the same thing..makes it triangles but not equivalent

          other options?
          We really need to transform a lot of models so something like a plugin or export method would be great
          Does anyone know someone who can make a piece of script/software who can turn a 3d model into equivalent triangles?

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          • pilouP Offline
            pilou
            last edited by

            you want to say : triangles must have each the same aera ?

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • mitcorbM Offline
              mitcorb
              last edited by

              Looking at the image of the bears made me think of one of the features of Artisan: Reduce polygons. But maybe this is not what you want, either.

              I take the slow, deliberate approach in my aimless wandering.

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              • J Offline
                jaceguay
                last edited by

                I think you mean to remake the topology of the model?
                As sketchup and many 3d applications that supports B-Mesh, when converted to triangles there is usually a mess, outside sketchup there is some alternatives that feature auto retopo but I don´t believe there is a universal solution, so you may consider manual retopology, modeling with the regular triangles that you want on top of your current model.
                I don´t use MAX but try to export your model and import it into blender, use the remesh modifier and under mode choose Smooth, be aware the poly-count will drastically increase, you can use the decimate modifier below the remesh to reduce the polygon count.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @hakopdetak: Are you REALLY using SketchUp version 4 ????

                  If so please upgrade to the latest version 8 available at:
                  http://www.sketchup.com/intl/en/gsu8/download.html

                  I'm not here much anymore.

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                  • sketch3d.deS Offline
                    sketch3d.de
                    last edited by

                    if mesh formatting/tweaking is desired, check the free MeshLab too.

                    Norbert

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