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    Old woods

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    • D Offline
      davidh
      last edited by

      A different view of the building previously uploaded in the Summer dusk post.This time,the view is further back in trees to try and create a more wild overgrown landscape.As before ,the building was originally rendered in Maxwell a while back.Like most of my images this has been reduced in size for the forum but the original is twice the size.


      Old woods 01.jpg

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      • novenaN Offline
        novena
        last edited by

        davidh all your work is just amazing!!!
        best
        V

        http://hdzarkitektur.wordpress.com/

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        • Bob JamesB Offline
          Bob James
          last edited by

          Outstanding realism and mood πŸ‘

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • R Offline
            Roger
            last edited by

            David, how do you separate the tree leaves so they overlay so successfully on the background? Are those your trees or are they part of an entourage package?

            http://www.azcreative.com

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            • boofredlayB Offline
              boofredlay
              last edited by

              Amazing as usual.

              http://www.coroflot.com/boofredlay

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              • D Offline
                davidh
                last edited by

                Mostly,for post processing, I use entourage elements which can be plants bought from Dosch etc or rendered out from 3d vegetation in a 3d program such as Thea.I also use a lot of elements from photos,particularly grasses and trees.In the last 24 hours we have had tremendous winds in the south east of Ireland and I spent yesterday evening taking photos on my i-phone of wind-blown grass which I will edit and add to in photoshop.

                Sometimes I use elements taken from multiple photos.In this instance I seperated out some of the foreground trees from an image but couldnt get a pure alpha channel so I used the multiply blend in photoshop which removes the light background.
                (This will only really work in non photo-realistic images)

                I then overlayed some additional branches and trees, and , using a dark brush,painted on some additional branches and cloned some additional leaves.Similarly,the stone wall was extended and additional elements added.
                Some detail can be lost,but the nature of NPR means you can put down any discrepencies to "Artistic licence"!

                As I said before,these images become more matte painting than renders but I would always use a rendered image(modeled in sketchup of course!) to start.

                To break this image down you have the following:

                1.sky and background mountains
                2.trees in front of mountains
                3.trees to the left in middle/far background;stone wall behind building
                4.Building
                5.Foreground in front of building
                6.trees behind stone wall(seperate to number 3)
                7.stone wall
                8.vegetation on stone wall
                9.grass in front of stone wall
                10.foreground trees
                11.birds
                12.colour tones

                All of these are seperate elements and,as you come forward,would normally contain about 4 layers per step.

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                • hellnbakH Offline
                  hellnbak
                  last edited by

                  Fantastic work!

                  "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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