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    Real Time Rendering with Direct X 11

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    • C Offline
      cosycat
      last edited by

      [flash=600,500:25sb4j7q]http://www.youtube.com/v/gbjW57zlVfc[/flash:25sb4j7q]

      How far we have come ...

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      • S Offline
        SketchUpNoobie
        last edited by

        Holy cow! That's crazy! 😄

        Where can we get our hands on that?

        --

        SketchUpNoobie: the complete noob in all things SketchUp.

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        • GaieusG Offline
          Gaieus
          last edited by

          @unknownuser said:

          ...Where can we get our hands on that?

          With Windows XP on your machine, nowhere, I guess. "Direct X 11"

          Gai...

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          • tridemT Offline
            tridem
            last edited by

            😮 😮 😮

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            • RichardR Offline
              Richard
              last edited by

              @unknownuser said:

              How far have we come?

              That's come from no where! My God!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • KrisidiousK Offline
                Krisidious
                last edited by

                have fun kids...

                403 Forbidden

                favicon

                (www.rigidgems.sakura.ne.jp)

                translate to download the demo.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Well, here's a dumb question. Is the DirectX 11 doing the physics in this demo, or is that just incidental? It appears that the camera is having focus and depth of field issues in the video.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    It's live rendering so it is focusing and trying to determine where the camera is going to be and going. when he settles it does. kind of like our own eyes.

                    as for what is running the physics I would imagine it's DX11... but not sure.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      Neat. I can't quite decipher everything that's going on. There are some issues with collision detection and the physics, objects get very jittery when held or left to rest after interacting with another shape. The caustics are odd too, I can't tell if they're reflection mapped or light linked, I'd be very surprised if they were real. I can't read Japanese and the Google Translation is poor, so it's difficult to get good info.

                      At any rate, it ran great on my computer. ENTER key changes between scenes. F3 temporarily removes DOF, F5 resets the scene. That's all I could figure out. Fun waste of time for a few minutes.

                      I'd be curious about the use and abilities of the programming. It works well on a small scene with low-poly objects, but how would it do on a large scale?

                      EDIT
                      Here's more:

                      Del/insert - DOF top/bottom
                      pageup/down - zoom
                      Home/end - focus?

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