Real Time Rendering with Direct X 11
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[flash=600,500:25sb4j7q]http://www.youtube.com/v/gbjW57zlVfc[/flash:25sb4j7q]
How far we have come ...
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Holy cow! That's crazy!
Where can we get our hands on that?
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@unknownuser said:
...Where can we get our hands on that?
With Windows XP on your machine, nowhere, I guess. "Direct X 11"
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http://www.youtube.com/watch?v=Iuew9Bg5lSk
have fun kids...
http://www.rigidgems.sakura.ne.jp/
translate to download the demo.
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Well, here's a dumb question. Is the DirectX 11 doing the physics in this demo, or is that just incidental? It appears that the camera is having focus and depth of field issues in the video.
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It's live rendering so it is focusing and trying to determine where the camera is going to be and going. when he settles it does. kind of like our own eyes.
as for what is running the physics I would imagine it's DX11... but not sure.
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Neat. I can't quite decipher everything that's going on. There are some issues with collision detection and the physics, objects get very jittery when held or left to rest after interacting with another shape. The caustics are odd too, I can't tell if they're reflection mapped or light linked, I'd be very surprised if they were real. I can't read Japanese and the Google Translation is poor, so it's difficult to get good info.
At any rate, it ran great on my computer. ENTER key changes between scenes. F3 temporarily removes DOF, F5 resets the scene. That's all I could figure out. Fun waste of time for a few minutes.
I'd be curious about the use and abilities of the programming. It works well on a small scene with low-poly objects, but how would it do on a large scale?
EDIT
Here's more:Del/insert - DOF top/bottom
pageup/down - zoom
Home/end - focus?
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