Sample Model for Rendering - Water
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 Hello, Here is a test Renditioner. time: 4 minutes. 
  
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 Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks. 
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 @giomelkadze said: Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks. Why don't you post on Twilight site? 
 They have plenty of examples and tuts.
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 Download majid's poolwater, it works fine 
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 Here a go at this scene with LightUp. Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com Calculation time: 6 minutes 15 seconds. 
 Edit:No post-processing.Greetings, Max 
  
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 Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing), 
 daylight + HDR as a background,
 P3 tone mapper with contrast and glare 
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 @rick27 said: I am a member at his forum for some time now, but never really posted something. 
 When i saw this thread i decided to give it a try:
 Rick.Hi Rick, Mind to shared us about the render engine you use, and what time it takes to render it? Regards 
 VD
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 Helle everyone, I am a member at his forum for some time now, but never really posted something. 
 When i saw this thread i decided to give it a try:EDIT: i used kerkythea MLT, did some noise reduction, aprox. 4hours render time. Rick. 
  
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 Seeing this old thread reminded me of a couple renders I had 
 done last August, but haven't posted.
 The rendering where done in Maxwell Render Suite Ver 2.7
 the sample levels for both images where around 13.0 with a
 rendering time of hour and forty minutes and a benchmark of 146
  
  
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 Artlantis 4.1 added to the mix 
 Water fresnel shader
 No post-pro anything
 Just water adjustment.
 3:0 minutes
 3200 px
 i7 quad
 Win 7 Prodtr 
  
  
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