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    Best export format?

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    • pugz1983P Offline
      pugz1983
      last edited by

      Hi everybody,

      I'm having some trouble with a model I made. I always do the modeling in SU and then go to C4D for compositing and rendering. I usually export in 3ds format because I like the option to export by material. I'm rendering a close-up of a model and I noticed that the geometry is not clean. especially when using round corners. When rendering the triangulation is showing in the texture. I think it could be solved by adjusting the phong angle. I was wondering what the best format is for exporting models from SU. Is there a way to convert triangles to Ngons?

      Greetz Twan

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        http://forums.sketchucation.com/viewtopic.php?f=323&t=33448
        But triangulation remains.
        Obj supports ngons, actually.
        Same ridiculous problem with newer blender builds. Though blender supports ngons (bmesh builds). Still the obj exporter converts them to tris.
        Zbrush is an app that does not support ngons. However, the importer will ask for the method to triangulate them, it even has a converter to quads as possible.

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