sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Organic forms

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    21 Posts 7 Posters 841 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      pluke100
      last edited by

      Hi guys i need a few tips on how you would about about doing the following modelling.

      I have the following line with I have to transform is sort of a continous mound, going up and down. What tools and techniques would you use to create an organic form of this line going up and down?

      https://lh6.googleusercontent.com/-G5ITqLVcufQ/T9Su-721QiI/AAAAAAAADVg/Z0vfzGY3Y80/s731/Fullscreen+capture+10062012+162756.jpg

      The final result I'd like is a form similar to these (obviously with less variations in height).http://www.sacred-destinations.com/usa/images/illinois/cohokia/monks-mound-stairs-cc-ringey.jpg

      Apart from the up and downs in the line, I also have to round the edges to meet the ground.

      Basically I want something like this in the end:

      https://lh5.googleusercontent.com/-mEbRxmGy-OY/T9Sw4K08icI/AAAAAAAADVk/TgpwUfy27Sk/s897/Fullscreen+capture+10062012+163603.jpg

      1 Reply Last reply Reply Quote 0
      • P Offline
        pluke100
        last edited by

        Here is my first attempt using a semi circle, then use the follow me tool to move it along lines. Not exactly what I had in mine but it's the closest thing I could think off. I'd like it to be more organic and smooth. any suggestions? I think a better technique or plugin are needed.

        https://lh6.googleusercontent.com/-CKB3flzfPQs/T9TKyk3oKZI/AAAAAAAADV4/ilo6VG8mVns/s843/Fullscreen+capture+10062012+182609.jpg

        https://lh5.googleusercontent.com/-7Gz1qLDxSSE/T9TK17qknDI/AAAAAAAADWA/EDmXk9wE-PI/s580/Fullscreen+capture+10062012+182623.jpg

        1 Reply Last reply Reply Quote 0
        • cottyC Offline
          cotty
          last edited by

          I think in this video from basecamp you will find some answers and suggestions...
          http://www.youtube.com/watch?v=NHCEXlEZlo4

          my SketchUp gallery

          1 Reply Last reply Reply Quote 0
          • brookefoxB Offline
            brookefox
            last edited by

            That's a great vid, cotty; I've long kept it for reference myself.

            OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly.

            Thanks for being explicit about what you are looking for.

            ~ Brooke

            1 Reply Last reply Reply Quote 0
            • P Offline
              pluke100
              last edited by

              @cotty said:

              I think in this video from basecamp you will find some answers and suggestions...
              http://www.youtube.com/watch?v=NHCEXlEZlo4

              Watched that video it helped me quite a lot but I can't quite get neath results.

              @brookefox said:

              That's a great vid, cotty; I've long kept it for reference myself.

              OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly.

              Thanks for being explicit about what you are looking for.

              I'm using the from scratch method.

              This is not that bad.

              https://lh5.googleusercontent.com/-dfGXcaAL4Xw/T9Ub__eFBqI/AAAAAAAADWg/gaqjvMLqPFk/s795/Fullscreen+capture+11062012+001307.jpg

              However I need to do building underneath these mounts, and i'm find it difficult to get a smooth result. As you can see in the following screenshot, I can't get proper results due to individually moving each thing. The best thing would to create them from contours, however i think doing the lines to get the result I want would take way too much time.

              https://lh4.googleusercontent.com/-zOXG7SoYIcY/T9U9HSrT-8I/AAAAAAAADWs/x6sBLCgyaTk/s921/Fullscreen+capture+11062012+023419.jpg

              Been using sketchup for 4 years now, and I've never needed to do something similar like this before. Finding it very difficult!

              1 Reply Last reply Reply Quote 0
              • brookefoxB Offline
                brookefox
                last edited by

                I think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.

                mound-1.JPG

                mound-2.JPG

                ~ Brooke

                1 Reply Last reply Reply Quote 0
                • fuzzionF Offline
                  fuzzion
                  last edited by

                  Artisan Plugin

                  SNAKETAIL1.jpg

                  "Only the dead have seen the end of war" - Plato

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pluke100
                    last edited by

                    @brookefox said:

                    I think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.

                    In that case the surface will be all straight while I need it to go up and down.

                    @fuzzion said:

                    Artisan Plugin

                    [attachment=0:30f2itmh]<!-- ia0 -->SNAKETAIL1.jpg<!-- ia0 -->[/attachment:30f2itmh]

                    That looks promising. I can create the sides with your method and then I can subdivide the flat part and sculpt it. Think I need to choose a method and perfect it.

                    1 Reply Last reply Reply Quote 0
                    • brookefoxB Offline
                      brookefox
                      last edited by

                      @pluke100 said:

                      I need it to go up and down.

                      I don't think you mentioned that. Perhaps I should have guessed.

                      Curviloft: loft along path.

                      mound-3.JPG

                      mound-4.JPG

                      ~ Brooke

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pluke100
                        last edited by

                        @brookefox said:

                        @pluke100 said:

                        I need it to go up and down.

                        I don't think you mentioned that. Perhaps I should have guessed.

                        Curviloft: loft along path.

                        Wow thanks! That's a very useful plugin

                        1 Reply Last reply Reply Quote 0
                        • X Offline
                          xrok1
                          last edited by

                          Check out the video in the first post: http://forums.sketchucation.com/viewtopic.php?t=34868

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

                          1 Reply Last reply Reply Quote 0
                          • brookefoxB Offline
                            brookefox
                            last edited by

                            I believe another option would be to use follow me or other tools to get your shape as you want it (constant Z) and then use 'shape bender' to align with a 3d curve. gilles would know.

                            ~ Brooke

                            1 Reply Last reply Reply Quote 0
                            • fuzzionF Offline
                              fuzzion
                              last edited by

                              TGI3d plugin

                              SNAKETAIL2.jpg

                              "Only the dead have seen the end of war" - Plato

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                pluke100
                                last edited by

                                Thanks for all the suggestions guys. I've settled with using Sandbox + the Artisan plugin. They are interchangeable and they allow me to create more organic forms (albeit taking more time). The auto smooth in the Artisan plugin helps cleaning up slightly the edges. Once again thanks to everyone who contributed!

                                screenshot

                                1 Reply Last reply Reply Quote 0
                                • brookefoxB Offline
                                  brookefox
                                  last edited by

                                  The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                  No need to agree. Anyone.

                                  ~ Brooke

                                  1 Reply Last reply Reply Quote 0
                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    Yes, I agree, that's pretty much my most common workflow for this kind of landscaping.

                                    www.davidhier.co.uk

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pluke100
                                      last edited by

                                      @brookefox said:

                                      The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                      No need to agree. Anyone.

                                      How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft? and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

                                      1 Reply Last reply Reply Quote 0
                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        @brookefox said:

                                        The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                        No need to agree. Anyone.

                                        Have some pictures, steps, (or video) to go with that, Brooke? 😉

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pluke100
                                          last edited by

                                          @pbacot said:

                                          @brookefox said:

                                          The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                          No need to agree. Anyone.

                                          Have some pictures, steps, (or video) to go with that, Brooke? 😉

                                          He already posted it in previous posts 😄

                                          1 Reply Last reply Reply Quote 0
                                          • brookefoxB Offline
                                            brookefox
                                            last edited by

                                            @pluke100 said:

                                            How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft?

                                            Curviloft will create a sandbox grid as a function of 'skinning' or 'lofting', the grid is simply the edges which define the individual faces. You must turn on display hidden geometry in order to see them.

                                            @pluke100 said:

                                            and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

                                            Once you have created your basic mound you can use smoove or Artisan (or even simply move edges manually) to deform it locally, either make it flatter or otherwise shape it. Undo should work fine. You can undo incrementally in curviloft as well, with the little orange back arrow, I think.

                                            Let us know if you want more examples and/or post what you come up with.

                                            ~ Brooke

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement