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Convert or Modify UV for Texture Atlas?
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Is there a way to modify UV coordinates of a texture to fit its texture atlas version?
Or
Is there a way to convert the textures into a texture atlas while preserving the UV mapping of a face?I already have a possible solution to this texture atlas dilemma of mine but I wish to confirm whether or not there is a tool or plugin of some sort that can do it automatically
--ReD
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