sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Blender/Collada scaling problem.

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    1 Posts 1 Posters 325 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trogluddite
      last edited by

      Hi all,
      Figured I'd dip my toes into animation, so I downloaded Blender, and imported a few old SU models to have a tinker with.
      After a few tests, my first preference was for Collada as the import/export format, as it seems to preserve Components and Groups more elegantly; making the model easier to navigate - until I noticed that in some models, objects were imported at wildly different scales.
      I'm guessing that Blender is using the scale that the component was originally modelled at, and the scaling of the component instance is ignored - the vast size differences would then be explained by lots of scaling up and down to get around the "small geometry" problem (many models are 'life-sized' electronics components).
      Indeed, making my component instances "unique" and re-scaling within component editing mode seems to give much better results.

      But is there an easier way that I'm missing? - and is this generic to all Collada exports, or is SU doing things right, and it is Blender which is messing things up?

      Thanks in advance for any help - if it weren't for this forum, the boss would find me out for the 3D noob that I really am!! 😳

      1 Reply Last reply Reply Quote 0
      • 1 / 1
      • First post
        Last post
      Buy SketchPlus
      Buy SUbD
      Buy WrapR
      Buy eBook
      Buy Modelur
      Buy Vertex Tools
      Buy SketchCuisine
      Buy FormFonts

      Advertisement