How to manage Solids when complexity is high?
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Hello everyone,
I have attached an image of a project I'm working on, and it explains part of my problem.
What i need to achieve is to create a large mesh of 'cubes' and I need the cubes to be editable until the last moment when i'll create an 'outer shell' or similar to make the edited mesh ready for 3d printing.
the outer shell command is giving me issues even with very few cubes (compared to the amount i actually need) the final mesh will consist of close to 20000 of these cubes.
How should I handle this task?
I need to keep the mesh editable in a way that makes it possible to remove cubes as I go on designing - compare it to 'pixel' modeling where i build up my model with these individual cubes.
It would be a disaster if I have created the final mesh and then can't turn it into a solid without manually editing all these cubes for manifold issues :S but maybe there's an easy way to solve this? I do have access to 3dsmax if that's useful for anything?I hope someone can point me in the right direction
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I have made a few tests where I gradually use the 'outer shell' command to combine chunks of cubes, it works better but the weird 'artifacts' are much higher this way (see new attachment) and I don't think it's a good way to do it :-S
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