sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Water Bottle

    Scheduled Pinned Locked Moved Gallery
    25 Posts 12 Posters 3.7k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HieruH Offline
      Hieru
      last edited by

      No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

      I've got to get some work out of the way, but I have another model and proxy set I will share later in the week. Here's a sneak peek:

      Skateboard.jpg

      www.davidhier.co.uk

      1 Reply Last reply Reply Quote 0
      • HieruH Offline
        Hieru
        last edited by

        @brookefox said:

        a headless (and mismatching) reflection

        Not sure what you mean. Maybe it's because the area above the label is smooth and doesn't have the same kind of reflective interest as the ridged base?

        www.davidhier.co.uk

        1 Reply Last reply Reply Quote 0
        • brookefoxB Offline
          brookefox
          last edited by

          Nice bottle render and thanks much for the tut. Always useful to me, anyway.

          (Curious thing on the render: to me looks like a short bottle with a headless (and mismatching) reflection, and the bubbles on the mirror surface seem to agree with this reading, but it reads right, too.)

          ~ Brooke

          1 Reply Last reply Reply Quote 0
          • brookefoxB Offline
            brookefox
            last edited by

            Just that the narrowing of the waist looks like it could actually be the base. No importa, just curious. After all it is not cut-and-paste. Gorgeous, really, if hairless.

            ~ Brooke

            1 Reply Last reply Reply Quote 0
            • cottyC Offline
              cotty
              last edited by

              @hieru said:

              No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

              impressive is a good excuse not to be simple 😎

              my SketchUp gallery

              1 Reply Last reply Reply Quote 0
              • HieruH Offline
                Hieru
                last edited by

                I can see what you mean now Brooke. I could probably rearrange some of the lights and reflectors so that the waist doesn't get lost in the background, but it will be quicker and just as effective to do it in post.

                The bottle does have some scratches and a subtle amount of bump, but it doesn't show up too well.........and when I increase the values it just looks unrealistic. Again, maybe that's something that I can do with PS.

                www.davidhier.co.uk

                1 Reply Last reply Reply Quote 0
                • C Offline
                  cmoreink
                  last edited by

                  Great modeling and rendering job!
                  Can you please upload file in ver. 7 SU.
                  Thanks

                  my portfolio

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    ninopiamonte
                    last edited by

                    I like the realism of the cap and the water.

                    1 Reply Last reply Reply Quote 0
                    • HieruH Offline
                      Hieru
                      last edited by

                      @cmoreink said:

                      Can you please upload file in ver. 7 SU.
                      Thanks

                      Here you go:

                      WaterBottle_Proxy_SU7.skp

                      www.davidhier.co.uk

                      1 Reply Last reply Reply Quote 0
                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Great work David.

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply Reply Quote 0
                        • andybotA Offline
                          andybot
                          last edited by

                          What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                          http://charlottesvillearchitecturalrendering.com/

                          1 Reply Last reply Reply Quote 0
                          • HieruH Offline
                            Hieru
                            last edited by

                            Thanks Eric πŸ‘

                            @andybot said:

                            What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                            I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                            www.davidhier.co.uk

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              @hieru said:

                              I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                              Thanks for that I was wondering also.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • andybotA Offline
                                andybot
                                last edited by

                                Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                                edit: - oh yeah, another question - did you model the water as a separate object?

                                http://charlottesvillearchitecturalrendering.com/

                                1 Reply Last reply Reply Quote 0
                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                  There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                  www.davidhier.co.uk

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    cmoreink
                                    last edited by

                                    @hieru said:

                                    @cmoreink said:

                                    Can you please upload file in ver. 7 SU.
                                    Thanks

                                    Here you go:

                                    [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                                    Thanks. I will try to render this in vray.

                                    my portfolio

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      leminilab
                                      last edited by

                                      @hieru said:

                                      The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                      There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                      http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                                      I don't know if you must be logged in first to read the post... πŸ˜•

                                      • "Live every day as if it were your last and then some day you'll be right."
                                      • "ThomThom rules!!!"
                                      1 Reply Last reply Reply Quote 0
                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                                        www.davidhier.co.uk

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          Roger
                                          last edited by

                                          Some Post Pro
                                          Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                                          http://www.azcreative.com

                                          1 Reply Last reply Reply Quote 0
                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                                            www.davidhier.co.uk

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement