How to Map Rattan Furniture
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This is as close as I know how to get it. It isn't really correct, because the texture maps to each face individually it breaks up the pattern into little triangular shapes.
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Close up of the face textures.
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There is no magic solution....yet.
You can export to a 3rd party app and unwrap then UV map or you can cut the mesh and map on planes, or you can wait a little for a plugin that's in the works.
Here is what I came up with using one click, I cannot discuss the plugin yet but as you can see it did a fairly decent job without needing to go to a third party app.
There are some issues, but that's understandable considering the mesh, the plugin had to make make assumptions and it did, so it's not perfect. Personally on something like this I'd model some ribs (supports) hence dividing the mesh which would make it a lot easier to map.
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Hi Solo, when do you foresee this plugin coming out?
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Thanks everyone for helping, especially for solo.
And okay, I'll wait for that!!!
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Btw, I love your used texture. That it's not in my pack..
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That texture is a free Thea material for licensed users.
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@ninopiamonte said:
Btw, I love your used texture. That it's not in my pack..
You can reload it with your own material and UV maps should be maintained.
@Pete: nice job!
@unknownuser said:
Hi Solo, when do you foresee this plugin coming out?
@Victor: I guess soon...
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Ah.. What I have done is that I updated the model to a sleek one.
And the problem is Another uv mapping should be done
So guys, can you help me again? -
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Wow Pete, that looks great. Nice tease on the plugin. Artisan 2 perhaps?
Here's a quick UV mapping with the last model. Quick export of half the chair via Whaat's UV Tools, into 3ds Max. Converted to Edit Poly, Ran Unwrap UVW modifier. Selected all faces, ran a pelt map procedure followed by a relax by face angles. Back into Sketchup via UV Tools gateway. Still a bum seam down the middle, but if cushions are added, it's a non-issue.
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