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    Kerkythea: How do I apply Mapping to a Group?

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    • tridemT Offline
      tridem
      last edited by

      yes, some screenshots could help. I read your request also on KT forum, but I still cannot catch what you're trying to achieve... surely you cannot add a bumpmap on more than one materials

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      • davids90gtD Offline
        davids90gt
        last edited by

        Here is some exports and renders

        This is what it looks like in sketchup
        border.jpg

        This is a render with photomatching turned off. All of the header is one material.
        border1.jpg

        This is a render with photomatching turned on. Now, all the header are separate materials.
        border2.jpg

        I can't afford the time to apply a similar bump map to each header piece. Maybe i'm being ignorant, but it would seem as if this is a big enough problem that i'd consider changing render programs to fix it.

        Any comments or opinions would be appreciated.

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        • tridemT Offline
          tridem
          last edited by

          πŸ˜• I must be slow today...all this stuff have no much sense to me, if you're using a textured material (not a simply imported image) photomatch shouldn't affect at all the exporting. You adjusted uv mapping on each face (did you?) so you should have just one material, choose "no" on the request "default UVs" and in KT use UV mapping. Also check if there are backface materials applied

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          • tridemT Offline
            tridem
            last edited by

            ...In any case the solution is mapping and exporting correctly a single texture, apply a lot of bump maps is a quite awful workaround πŸ˜„

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            • davids90gtD Offline
              davids90gt
              last edited by

              I am applying a texture to one header piece, adjusting it to fit within the bounds of the paver, then copy and pasting the UV coordinates into all the other header pieces. Is there a step i'm missing?

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              • JQLJ Offline
                JQL
                last edited by

                Why don't you try quadface tools? I saw that plugin solve a similar problem in an armchair, though I don't know if it was rendered after...

                Also, have you tried different mapping options inside Kerkythea? It seems to me that if you set one material only (without photomatch turned on) you could easily tweek the UV cilindrical map in KT to get the right effect.

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                • N Offline
                  notareal
                  last edited by

                  I think QuadFace tool is the one to use with this kind of UV mapping. Why not to post a .skp... sorry, cannot quite follow your workflow.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • davids90gtD Offline
                    davids90gt
                    last edited by

                    I'm sorry I'm fairly new at this. This is is my workflow (many thanks to Adam!)

                    http://prohardscaper.com/showthread.php?4447-Making-Hardscape-Borders-in-Sketchup&p=39956#post39956

                    Everything works great except for the small problem of editing the mapping within Kerkythea. Should I be using a different render program?

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                    • N Offline
                      notareal
                      last edited by

                      @unknownuser said:

                      I'm sorry I'm fairly new at this. This is is my workflow (many thanks to Adam!)

                      http://prohardscaper.com/showthread.php?4447-Making-Hardscape-Borders-in-Sketchup&p=39956#post39956

                      Everything works great except for the small problem of editing the mapping within Kerkythea. Should I be using a different render program?

                      With a quick look your texturing tehnigue is probably the first thing to be fixed. I think the way you texture creates skeeved textures... definetly a not good news for most renderers. I think there is reasonable good texturing tutorias using quadface tool available even here inthe forums. Sorry no link (a bit hurry to search it for you), perhaps someone has a pointer to that tutorial... I'd sart with creating a suitable texture for hardscape border with PS or some other editor, not by stretchin and fitting texture in SU.

                      If you want to use some other renderer, pick one than can handle skeeved textures.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • davids90gtD Offline
                        davids90gt
                        last edited by

                        Thanks, I'll check into it.

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