Help with rendered animations
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Okee Dokee, I need some advise. I want to make a rendered version of a walk-through of a house I designed. I’ve already created the scenes in SketchUp. I’ve exported the animation I created in SketchUp and have 3982 .jpgs that creates the walk-thru. I’ve even made a movie of the walk-thru but it’s basically just screenshots of my scenes. Now I want to do a rendered version of that walk-thru. How do I go about doing that? If I were to render each of the 3982 scenes it would take 10 years, nine months, 9 days, 17 hours, 32 minutes and 17.7 seconds to accomplish. I don’t wanna wait that long. With the rendering program I have (shaderlight - and I love it!) and even though I love the look of the renders it creates, it still takes it anywhere from 30 minutes to 12 hours to make one render. So there has to be a way to create a beautimus rendered version of the walk-thru of my perrty little house without diminishing all of the electrical power of my home state to do so. I do want to still be somewhat alive when it is finished. How do they do it on hidden potential? or property brothers? That’s what I want to accomplish. Any and all help is greatly appreciated. Grazie!!
BTW, I’ve read a few forums on rendering flythroughs and I’ve read elsewhere about using 3ds Max for animation. I have seen the program before and for me it is quite intimidating. I’ve been using AutoCAD for 11+ years now but 3ds Max is a whole other animal. By no means am I an expert in any of these programs. In 3ds Max all I’ve been able to do is import a drawing I did in SketchUp that I had exported as a .dwg file and then imported that .dwg file into 3ds Max (is there another way of doing it?). It took a while to import the file and once it did 3ds just crawled – kinda like a snail through mud. And the drawing didn’t have any of the textures and the whole drawing was dark. It’s also looked like the exterior wall was partially missing. That’s all I can do in 3ds Max – everything else is foreign to me. Thanks again!
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