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    Photoscanned texture

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    • oganocaliO Offline
      oganocali
      last edited by

      Yes, that is what I had in mind.

      I am thinking I can convert my 3d geometry to a depth map by using a rendering software. For example put a light emitting material on to the surface than immerse it in a dark liquid, render it directly from above, should give me a map that is correlated with the depth of the surface. It is a little complicated but do-able.

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      • GaieusG Offline
        Gaieus
        last edited by

        You can achieve something similar with a white object and black fog in SU. Or projecting a white-to-black image on it from the side. Maybe that's the most accurate - although you need to take care not to have very steep (90 degree) verticals between faces. Can be done but from above, there will be a too sharp difference.

        Gai...

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        • oganocaliO Offline
          oganocali
          last edited by

          Gaius, you are right, you don't need renderer for that. I kind of like the projection idea best. I have to try and see.

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Hey, you need a 16 or 32 bit B&W for displacements. Else, expect scaling effect. (commenting Gaieus's idea)
            Once again, the freeware solution is blender. Just unwrap it, (easy in this case) and ask for baking a displacement map.

            Edit: Crazybump!!!
            http://www.crazybump.com/
            The perfect solution. A magical application. Try it. It costs just a little but you have some months to use it as trial.

            This one from the original photo
            gravel_cement_DISP.jpg

            Displ from clay render
            gravel_cement2_DISP.jpg

            AO from clay render
            gravel_cement2_OCC.jpg

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            • oganocaliO Offline
              oganocali
              last edited by

              Actually Gaieus's projection suggestion worked quite nicely.
              Here is the created texture applied to some random shape. (In my haste I left the SU y axis (the green line) in the texture image). I exaggerated the depth map multiplier to 4.

              renderx.jpg

              I am also posting the depth map and the texture as a public donation, no strings attached. Needs extra work for any commercial work.


              text_crop.jpg


              depth_crop.jpg

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              • GaieusG Offline
                Gaieus
                last edited by

                Well, the idea came from topics that eventually lead to plugins like this:
                http://forums.sketchucation.com/viewtopic.php?t=20635
                or this:
                http://forums.sketchucation.com/viewtopic.php?t=16660

                This is also how I experimented with this method here:
                http://www.thearender.com/forum/viewtopic.php?p=34261#p34261

                Gai...

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  CrazyBump is awesome... love it.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • oganocaliO Offline
                    oganocali
                    last edited by

                    I will give crazybump a try.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I have PixPlant. CB is said to be better but it's also more expensive (and PP can also make seamlessly tiling images). At my level of rendering abilities, it is probably all the same.

                      Gai...

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        crazy bump is $99/$299 and PixPlant is $195

                        I'd say they're both very proud of their software.

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Here my tests on crazybump.
                          Rendered in cycles/blender, displacement ~300K (the sphere)
                          I also used specular and AO maps.
                          You can test them, use them, I created a fast seamless texture.

                          http://dl.dropbox.com/u/24090090/testCyclesBumps.jpg


                          text_crop.jpg


                          text_crop_DISP.jpg


                          text_crop_OCC.jpg


                          text_crop_SPEC.jpg

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                          • oganocaliO Offline
                            oganocali
                            last edited by

                            Actually I have been playing with crazy bump today. Real gem. I am amazed at what they can infer from a single picture (not to mention ease of use and speed). Of course the depth map is not accurate but the resulting texture is believable and useable.

                            I marked one problem area,
                            text_crop_DISP.jpg there is a piece of cement that should be sticking out, instead it is given as depression. There is also a dark brown stone that should be sticking out etc. These are minor problems. Ability to remove shadows etc from the diffuse map is great. I think I will eventually purchase CB.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              @unknownuser said:

                              I think I will eventually purchase CB.

                              I think so, too.
                              I didn't notice the shade removal. It eliminates these marked problems.
                              Here a more difficult test. A coin. A friend posted a scanned image. His scanner has a very narrow angle for lighting. Difficult then.
                              Another cycles render. Just a low poly cylinder, bumps only, no displacements.
                              Works for distant camera, complicated scenes.

                              http://dl.dropbox.com/u/24090090/coinss.jpg

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