Simple Artisan examples collection
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Go Cotty! The bed is great. I would love to see more of the 'making of' you were
mentioning earlier.
Cheers,
Baz -
@baz said:
Go Cotty! The bed is great. I would love to see more of the 'making of' you were
mentioning earlier.
Cheers,
BazThanks! Here are some steps of the making of the bed:
The making of the wine glass is in the .skp:
- Draw lines on picture
- Follow me with hexagon
- Subdivide with Artisan
(The wine is a copy of the inner glass with a little scalefactor and closed top face)
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@cotty said:
The making of the wine glass is in the .skp:
- Draw lines on picture
- Follow me with hexagon
- Subdivide with Artisan
(The wine is a copy of the inner glass with a little scalefactor and closed top face)
why do you need subdivision to do this? can't you just followme a circle instead of exagon? or i'm missing something?
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@panixia said:
why do you need subdivision to do this? can't you just followme a circle instead of exagon? or i'm missing something?
You are right, but then it would not fit in this post
(in German we would say "mit Kanonen auf Spatzen schieรen", something like "shoot with cannons at sparrows"...)
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Can't remember who did this, but it's very simple and easy to understand, so it should be in this great thread.
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Same workflow as the wine glass, therefore only the renders...
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It's so great cotty! How'd you do with the foam & bubbles?
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@ninopiamonte said:
It's so great cotty! How'd you do with the foam & bubbles?
The foam is simple diffuse material with formed mesh on top (Artisan). Headroom says that it would look more realistic with some SSS, I will try this later.
The bubble workflow is described in the Indigo Renderer forum. -
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Thanks for sharing! Do you still have the original proxy? It would be very helpful to play with it...
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Excellent Post Cotty!!! Your models are great, thanks for sharing!!!
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A lamp from hieru, SU-model is in his post...
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a very quick and basic quad-based teapot proxy.. classic..
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Some nice hints from Elisei:
@ely862me said:
Few things that is good to keep in mind when using artisan :
1.Keep all the diagonals oriented in the same way
2.If you can't go all the way quads then you have to have all the way triangles(at least don't let single quads in the middle of triangles), otherwise the smoothed geometry won't be that nice .Example:
Edited: changed image -
I modelled this using the plugins, "vertex tools" "quad based tools" "Artisan", you can find in more detail how i made this view topic
http://forums.sketchucation.com/viewtopic.php?f=81&t=47740
Will be adding more detail in the coming days and eventually UV map a better texture to the surface
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