Mac UI.messagebox - hud and timeout
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No problem.. it does help to talk things out.
For Windows, there is always ONLY one active model... so no floating document windows to iterate.
But the model can have more than one scene page (actually, looks like it uses the same "pane" window for all scenes.)
This topic (Sketchup View origin ) covered how to get the (upper-left) viewport origin (in relation to the desktop screen origin, which is also upper-left.)
The location of the Sketchup application window, and it's size, IS stored in the registry, when SU closes. But it's only good, until the user moves or resizes the app window. The settings are not updated "live", which is why we use Win32API calls instead.
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@dan rathbun said:
The location of the Sketchup application window, and it's size, IS stored in the registry, when SU closes. But it's only good, until the user moves or resizes the app window. The settings are not updated "live", which is why we use Win32API calls instead.
All the positions of all current windows are stored by the System Window Server.
You have to query it in a very specific fashion to get the normally hidden details.
AppleScript uses it to get a 'restricted' amount of information, but you can get a bit more.
I actually got Ruby Console and a WebDialogs 'live' positions out earlier, but I accidently deleted the script and can't reproduce it now...
john
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Well deleting the poll, did not help. It still was marked (in the topic list,) that this thread had new posts, and that the last poster was driven, even tho, it was me that was the last poster.
Let's see if, by me posting this message, if the forum topic lister PHP, gets things set back to normal.
EDIT: Hey looks like it worked !!
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So, it was you that broke it then... I had to get Gai to remove the poll, I don't have the delete button, it may be admin only...
I made some progress on doing this sensibly.
I currently write a dat file to user prefs folder that holds both Desktop's and SU's current position and overall size,
I collect that in ruby, factor in the view.center, height and width and set the default MUI.message_box to match SU's current UI.message_box dims and position.the option hash would be a percentage increase in height and/or width, 0-100 being default to full-viewport.
If an author wanted total Monitor Screen they can write directly to the utility as a separate operation.
By approaching it this way, the initial installation of the utility could be added by users as a standalone mac enhancement that replaces the standard annoying UI.message_box's [message-only that have to be clicked for no reason], rather than part of any particular plugin.
Once installed, MUI module, 'bht' utility and the positions dat file could then be accessed by any author for any purpose.
thoughts welcome
john
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What does MUI stand for ?
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What happens if the user resizes the Sketchup application window, after the module is loaded ?
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@dan rathbun said:
- What does MUI stand for ?
mac UI, you had used GUI in your template and I just change it to MUI, for now at least.
@unknownuser said:
- What happens if the user resizes the Sketchup application window, after the module is loaded ?
It's dynamic, it updates the prefs file with changes then modifies shell script before running. The dat file is a list of 8 items so it's quick and has very little overhead, compared to the normal applescript methods.
I still need to read/write some back in ruby, but I'm trying to limit that to a minimum.
john
- What does MUI stand for ?
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@driven said:
@dan rathbun said:
- What does MUI stand for ?
mac UI, you had used GUI in your template and I just change it to MUI, for now at least.
Well I think the ultimate goal, is to have a cross-platform UI module:
example:
module SKX;;GUI MAC =( RUBY_PLATFORM =~ /(darwin)/ ? true ; false ) WIN =( not MAC ) if MAC def self.timed_splash( *args ) # code calling Applescript, etc. end else # it's Windows def self.timed_splash( *args ) # code using Win32API calls end end # if MAC end # module
In practice actually, there would be a loader that determines the platform, and it would require one of two files:
skx_gui_mac.rb or skx_gui_win.rbThis is how Wx::Windows is setup when it loads.
Anyhow, within any author's nested plugin module or class, they can create a pointer to the actual GUI module, using anyname they wish (since it's local to their namespace.)
Ex:module Driven module Util class ExportWidget MUI = SKX;;GUI MUI.timed_splash("John's Export Widget",10) # more code ... end # class end end
The pointer can be a local constant, or a local var, a class var, doesn't matter. All references in Ruby just point at objects. A class or module name is just a constant that points at the instance objects of class
Class
and classModule
, respectively. - What does MUI stand for ?
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An update for those interested,
After following up on Dan's old suggestion to TIG, about using
Thread.new
for mac shell running, I have a non-freezing applescript/shell test that runs from a button in SU. The problem I was having with the shell/SU blocking has gone... yeh.At the moment I've made a proof of principle/demo, to show that the 'threading' works and speed is useable.
It dynamically resizes SU to a number of random sizes, based on host Monitor size.
For each, in turn, it dynamically creates a 'centered' random sized message-box based on the new windows size. [min-max preset as %]
The messages are also random, as are the font, shadow and background colors.
It takes SU full screen at the end.
What I need next is confirmation of it working the same on other macs, before adding all the other bits that already work separately, but not yet combined. There's no reason to think it won't as it uses all mac, SU and Ruby 1.8.5 standard functions. but....
I'll try and make a small enough screen-cast to post this demo here for none mac watchers.
here's a zipped dmg for any willing mac owners... please.
download for testing...
john -
For some reason i can't upload to YouTube, so I put a movie up here http://gallery.me.com/johnboundy#100086
the movies quite compact at 1.2MB, but a small, crap animated giff version comes in at 12MB... I don't follow that.
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Bummer.. it a QT movie. Cannot install anything else right now. (Getting the old "System part of the Resgistry has reached it's limit..." messagesboxes.)
Perhaps someone else can convert it WMV or AVI or something that YouTube likes ?
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Can you not view it online?
I can make and upload to youTube normally, just not at the moment... I'll try tomorrow. john
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Dan, could you try to stick this on YouTube?
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It would not run on my Windows Media Player (mesagebox saying wrong format or you don't have the correct codec.)
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Runs OK for me on VLC or WMPlayer... but then I probably have every codec known to man...
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I have most, but selecting what to use for windows eludes me.
Stream: macmsg_1.wmv
Path: /Applications/GoogleSketchUp_X/macmsg_1.wmvDuration: 0:00:04
Data Size: 2.27 MB
Bit Rate: 3.94 MbpsVideo Tracks:
Windows Media Video 9 Standard, 960 × 540, 25 fps, 3.94 Mbpswmv
john -
OK the second works fine for me. Had to adjust the play speed to slow.
What do you call this kind of "popup" ??
It's not really a splash window (that usually has a graphic background.)
Not a "messagebox", as that term is taken (although I would have called them "queryboxes", myself.)It is similar to the icon bubble notification boxes on XP, both system and app (though they popup in the lower right corner of the screen.) Calendar "reminder" apps and AV/Firewalls are the biggest consumers of these "bubble" notice windows. Anyway, these kind of windows, are timed and close or shrink away after an interval with no user interaction.
Anyone have an idea if there is a standard generic name for this type of window ?
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The original is referred to as a DisplayMessage and uses com.apple.ScreenMessage to run, with a full screen base size, on targeted computers in a mac network.
I believe 'Growl' uses something similar for it's 'placable' Screen Notifications.
Which is a bit like Chrome has for webkit- Event Target: Notification
in Cocoa...
maybe - (void) somethingHappened:(NSNotification*):notification {...}I guess it's more of a bodged Target[ed:Application_DisplayMessage], but, as it has the ability to return a user response?
I can't find a Ruby equivalent, although MacRuby may have something along these lines, being app centric.
johnmaybe
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I've seen it often called as "OSD" or on-screen-display (similar to HUD, head-up-display) or OSD notification.
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This Message, which shows, in the reply section, it's appearing in time slot for when I posted it ????
Re: mac UI.messagebox - hud and timeout
by driven on Mon Feb 06, 2012 1:40 pmThe original is referred to as aDisplayMessage and uses com.apple.ScreenMessage to run, with a full screen base size, on targeted computers in a mac network.
I believe 'Growl' uses something similar for it's 'placable' Screen Notifications.
Which is a bit like Chrome has for webkit- Event Target: Notification
in Cocoa...
maybe - (void) somethingHappened:(NSNotification*):notification {...}I guess it's more of a bodgedTarget[ed:Application_DisplayMessage], but, as it has the ability to return a user response?
I can't find a Ruby equivalent, although MacRuby may have something along these lines, being app centric.
johnmaybe
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@driven said:
I can't find a Ruby equivalent, ...
Likely any Ruby equiv. would be a class in the
GTK
orWx
(or similar toolkit modules.)Name: OK.. it looks like "Display" and "Notify/Notification" may be the buzz words, for this. "On-Screen" seems a bit 'obvious' (although, I suppose, one can have an Audio notification, as well.)
"Display" is too vague.
I'd prefer: GUI.notify_box( message, timeout, [opts_hash] )
with the (dismissal) return valuetrue
||false
If the
timeout
arg!= 0
and the box times out and closes,false
is returned.
If the user dismisses the box before it times out,true
is returned.If the
timeout
arg== 0
, then the user MUST manually dismiss the box, andtrue
is ALWAYS returned, in this case.Of course the
timeout
arg can have a default, say 5 secs ?The hash_opts (3rd arg,) can be specified without braces, in the method call, but Ruby should collect them (automatically,) into a internal hash argument.
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