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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @dan rathbun said:

      YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

      Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        You might try saving the model to a temp file, after each group. That should clear the undo stack.
        The file must have a name other than "Untitled" or the save dialog will popup.

        Also use the disable_ui flag in an operation:

        model = Sketchup.active_model
        entities = model.entities
        disable_ui = true
        PC =( RUBY_PLATFORM =~ /(mswin|mingw)/ ? true ; false )
        save = true
        for n in 1..1000 do
          begin
            model.start_operation("Group#{n}",disable_ui)
            g = entities.add_group
            g.name = n.to_s
            point1 = Geom;;Point3d.new(n*10,0,0)
            c = g.entities.add_cpoint point1
            g.explode
          rescue
            model.abort_operation
          else
            model.commit_operation
            # opt save model here
            if save
              if PC
                Sketchup.send_action(57603)
              else # Mac
                Sketchup.send_action("saveDocument;")
              end
            end
          end
        end
        

        I'm not here much anymore.

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        • G Offline
          GWD
          last edited by

          @dan rathbun said:

          @dan rathbun said:

          YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

          Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

          the Sketchup.send_action("saveDocument:") works on mac!

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          • TIGT Offline
            TIG Moderator
            last edited by

            BUT saveDocument simply saves the current SKP and leaves the undo stack alone.
            IF we use
            pwd=Dir.pwd Dir.chdir(File.dirname(model.path))
            so we don't need to worry about full paths etc...
            Then use
            ` skp=File.basename(model.path)
            tmp=rand.to_s+File.basename(model.path)

            Sketchup.send_action("saveDocument:")
            model.save(tmp)
            Sketchup.open_file(tmp)
            Sketchup.open_file(skp)`

            on completion tidy up
            File.delete(tmp) if File.exist?(tmp) Dir.chdir(pwd)

            it will cause the "undo stack" to empty ! 😲
            BUT at the expense of the time delay of saving/opening/etc etc...
            There seems no easy way to clear the "undo stack" otherwise... πŸ˜•

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              And we have no signs of "clearing the undo stack" will actually improve the performance of adding geometry, do we?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • D Offline
                driven
                last edited by

                @gwd said:

                the Sketchup.send_action("saveDocument:") works on mac!

                Was this a query? if so, the answer is yes, normally, but the way Dan has used it in the earlier snippets, the Dialog appears, but fails to change the windows name and the script then really does strange things in 'no mans land'

                i.e. it's not 'Untitled Window', or your given name, just 'Sketchup'. The cursor pulses, the view disintegrates[holes appeared] then the whole computer freezes... repeatable, yes but I'll pass.

                In my curiosity to learn some ruby, I cobbled together some additional test scripts and ran them on my mac.

                Script 1: 1.52668809890747 and generates 2000 undo steps #### this is the original from this thread
                Script 2: 0.175029039382935 and generates 1001 undo steps
                Script:3: 0.419209957122803 and generates 2 undo steps
                Script 4: 0.0664420127868652 and generates 2 undo steps #### this uses disable_ui and draws after the timer stops, so add 0.04 maybe...

                My scripts a probably really badly constructed, but they reliably return this similar timings... john

                #########################################################################
                # timer snippet from http://stackoverflow.com/questions/2289381/how-to-time-an-operation-in-milliseconds-in-ruby
                def time
                  now = Time.now.to_f
                  yield
                  endd = Time.now.to_f
                  endd - now
                end
                
                time{
                # This code draws a line of points in 1.52668809890747
                # and generates 2000 undo steps
                 model = Sketchup.active_model
                 entities = model.entities
                for n in 1..1000 do
                 g = entities.add_group
                 g.name = n.to_s
                 point1 = Geom;;Point3d.new(n*1,0,0)
                 c = g.entities.add_cpoint point1
                 g.explode
                end
                }
                #########################################################################
                def time
                  now = Time.now.to_f
                  yield
                  endd = Time.now.to_f
                  endd - now
                end
                time{
                # This code draws a line of points in 0.175029039382935
                # and generates 1001 undo steps
                 model = Sketchup.active_model
                 entities = model.active_entities
                 centerpoint = Geom;;Point3d.new
                 full_group = entities.add_group()
                 (0..1000).each do |i|
                 # Create a line of points
                 centerpoint = [i*1,10,0]
                 full_group.entities.add_cpoint centerpoint
                end
                full_group.explode
                }
                #########################################################################
                def time
                  now = Time.now.to_f
                  yield
                  endd = Time.now.to_f
                  endd - now
                end
                time{
                # This code draws a line of points in  0.389806985855103 on mac
                # and generates 2 undo steps
                require 'sketchup.rb'
                require 'LangHandler.rb'
                
                # Using language handler makes sure that the string "Create Line" gets translated.
                # This is important as this string is shown in undo menu. 
                $make_cp_line_string = LanguageHandler.new("gettingstarted.strings");
                
                def cp_line()
                     model = Sketchup.active_model
                     selection = model.selection
                  # Create a transaction so the box is one undo
                  model.start_operation($make_cp_line_string.GetString("Create cp_Line"))
                
                  entities = model.active_entities
                  points_group = entities.add_group()
                  centerpoint = Geom;;Point3d.new
                  entities = points_group.entities
                 
                (0..1000).each do |i|
                 # Create a line of points
                 centerpoint = [i*1,20,0].to_a
                 c_pl = points_group.entities.add_cpoint centerpoint
                 points_group.name = "Points Group" 
                 points_group.description = "Example Group" 
                 selection.add points_group
                 
                 
                 end #create
                  model.commit_operation
                
                end
                
                cp_line
                model = Sketchup.active_model
                selection = model.selection
                selection.length
                selection.each { |entity| (entity.explode) }
                }
                
                ##########################################################################
                def time
                  now = Time.now.to_f
                  yield
                  endd = Time.now.to_f
                  endd - now
                end
                time{
                # This code draws a line of points in 0.0667488574981689 with disable_ui on mac
                # and generates 2 undo steps
                require 'sketchup.rb'
                require 'LangHandler.rb'
                
                # Using language handler makes sure that the string "Create Line" gets translated.
                # This is important as this string is shown in undo menu. 
                $make_dcp_line_string = LanguageHandler.new("gettingstarted.strings");
                
                def dcp_line()
                     model = Sketchup.active_model
                     selection = model.selection
                     disable_ui = true
                  # Create a transaction so the box is one undo
                  model.start_operation($make_dcp_line_string.GetString("Create cp_Line"),disable_ui)
                
                  entities = model.active_entities
                  dis_pnts_group = entities.add_group()
                  centerpoint = Geom;;Point3d.new
                  entities = dis_pnts_group.entities
                 
                (0..1000).each do |i|
                 # Create a line of points
                 centerpoint = [i*1,30,0].to_a
                 dc_pl = dis_pnts_group.entities.add_cpoint centerpoint
                 dis_pnts_group.name = "Dis Points Group" 
                 dis_pnts_group.description = "Example 2 Group" 
                 selection.add dis_pnts_group
                 
                 
                 end #create
                  model.commit_operation
                
                end
                
                dcp_line
                model = Sketchup.active_model
                selection = model.selection
                selection.length
                selection.each { |entity| (entity.explode) }
                disable_ui = false
                }
                
                ##########################################################################
                

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Well, John, you've proved that disable_ui is much faster that not.

                  But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                  I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.

                  There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                  But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                  What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @dan rathbun said:

                    There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                    I just tried this.. set "MaxUndo" to 0 before SU start.

                    The undo operations do NOT appear on the Edit menu.

                    Sketchup still writes to the undo log, but after each tool operation, it writes a "Commit(0)" line.

                    Changing the attribute back to 100 while Sketchup is running has no effect (as I suspected.) And Sketchup will rewrite it's "live" "MaxUndo" value of 0, back to the registry attribute. So you must change it back to whatever limit you wish, while Sketchup is closed, in order to turn the Undo feature back on.

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                      I'm not here much anymore.

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                      • D Offline
                        driven
                        last edited by

                        @dan rathbun said:

                        Well, John, you've proved that disable_ui is much faster that not.

                        But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                        I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.
                        It appears to here, I can see a cursor image refresh as each group is created

                        @unknownuser said:

                        There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default.There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                        macSU .plist <key>SketchUp.Preferences.MaxUndo</key><string>100</string>
                        I think if you write to, then touch, then read SU uses the update, but I need to check if it works for SU prefs, it does for 'user' ruby ones.

                        @unknownuser said:

                        But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                        making a 1000 groups adds 2000 undoes, which is much slower than putting it in the langhandler (which I thought would have a big overhead) with only 1 undo +1 for the explode outside.
                        @unknownuser said:

                        What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)
                        I'll try and work out a script to do a test, unless you want to...
                        I wasn't really doing this to post back, it's just an exercise in me understanding SU ruby (on mac), but the results seemed to be relevant to the OP's mac/group inquiry. Yell at me if it's not.
                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • D Offline
                          driven
                          last edited by

                          @dan rathbun said:

                          Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                          One thing I have found when modifying NIB files, is you often need to save, open/close SU then re-save 'manual' preference list changes, to clear SU's cache. Not sure if it's the same with coded writes and maybe it's only the SU ones that are cached?
                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @driven said:

                            ... which is much slower than putting it in the langhandler (which I thought would have a big overhead) ...

                            The LanguageHandler class has nothing to do with this subject (speed & groups.) It's just a wrapper for a Hash, that has English (the keys,) strings translated to the user's local language.

                            Read the "langhandler.rb" file in the "Tools" dir, and you'll see it's quite simple. (I don't use this class, since it defaults to using the "Resources" path, and it's much simplier to just use plain old Hash of my own (which can be loaded from a UTF-8 encoded file.)

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              For version 8.0M2,
                              @unknownuser said:

                              (http://support.google.com/sketchup/bin/static.py?hl)":1pr50735]SketchUp Writer C++ API: In earlier versions, ISketchUpGroup::CreateGroup became slower each time it was called. This shouldn't slow down any longer.

                              I would think that this fix was added into the application code as well.

                              @Guy: Is your friend's Mac running Sketchup version 8.0M2 ??

                              I'm not here much anymore.

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                              • G Offline
                                GWD
                                last edited by

                                @dan rathbun said:

                                For version 8.0M2,
                                @unknownuser said:

                                (http://support.google.com/sketchup/bin/static.py?hl)":100134bg]SketchUp Writer C++ API: In earlier versions, ISketchUpGroup::CreateGroup became slower each time it was called. This shouldn't slow down any longer.

                                I would think that this fix was added into the application code as well.

                                @Guy: Is your friend's Mac running Sketchup version 8.0M2 ??

                                We use on Mac and PC the latest version from google's website. (PC 8.0.11752/MAC 8.0.11.751)

                                I did some more testing:

                                model = Sketchup.active_model
                                entities = model.entities
                                puts '- Start test1 add_group bug on MAC -'
                                start = Time.now
                                for n in 1..1000 do #changed this setting for the testing
                                	g = entities.add_group
                                	g.name = n.to_s
                                	point1 = Geom;;Point3d.new(n*10,0,0)
                                	c = g.entities.add_cpoint point1
                                end
                                puts 'Total time; ' + (start - Time.now).to_s  
                                

                                Results: bugMAC.JPG

                                At this moment we use a workaround. Place the groups in a new model (use the multiple documents on MAC), make a component of all the groups. Save this component and insert it in the model and explode it. The biggest problem of this workaround is that it's impossible to close the new temporary model with ruby. A other problem is that is still a lot slower than on PC.
                                Anybody a solution?

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  WoW! Excellent test report. Shows that the Mac still has a problem.

                                  I wonder if the difference has to do with Ruby.? The Mac is still running the initial release of v1.8.5, and the PC was updated to v1.8.6-p287.

                                  There is a thread on how to point the symbolic references for Sketchup Ruby to a "normal" full Ruby install elesewhere on the Mac's harddrive. (You need to backup the current links, so you can switch back if necessary. Perhaps a shell script?)

                                  I'd be interested in seeing the comparison for the Mac, running v1.8.5-p0 and v1.8.6-p287, ... (and perhaps even the latest patchlevel for v1.8.7)

                                  I'm not here much anymore.

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                                  • G Offline
                                    GWD
                                    last edited by

                                    @dan rathbun said:

                                    WoW! Excellent test report. Shows that the Mac still has a problem.

                                    I wonder if the difference has to do with Ruby.? The Mac is still running the initial release of v1.8.5, and the PC was updated to v1.8.6-p287.

                                    There is a thread on how to point the symbolic references for Sketchup Ruby to a "normal" full Ruby install elesewhere on the Mac's harddrive. (You need to backup the current links, so you can switch back if necessary. Perhaps a shell script?)

                                    I'd be interested in seeing the comparison for the Mac, running v1.8.5-p0 and v1.8.6-p287, ... (and perhaps even the latest patchlevel for v1.8.7)

                                    And here are the results for ruby 1.8.7 on mac:

                                    100 - 0.58 sec
                                    200 - 1.69 sec
                                    400 - 10.55 sec
                                    600 - 33.39 sec
                                    1000 - 147 sec

                                    Almost no difference with ruby 1.8.5 😞

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Bummer... definately the problem is in the C++ code.

                                      I'm not here much anymore.

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                                      • J Offline
                                        jhauswirth
                                        last edited by

                                        Looking at the add_group Ruby code, its the same on both platforms.
                                        One reason (don't know if this is true) it could be slower on the Mac
                                        is the notifications that are sent around could be updating the Mac
                                        UI, like the component browser. This may be more efficiently done on
                                        the PC.

                                        Also, the same code (duplicate code/cut-n-pasted it looks like) that
                                        I fixed in the C++ API was also being used in the Ruby code.
                                        The bug report only mentioned the C++ API, so that's what got fixed.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @jhauswirth said:

                                          Looking at the add_group Ruby code, its the same on both platforms.
                                          One reason (don't know if this is true) it could be slower on the Mac
                                          is the notifications that are sent around could be updating the Mac
                                          UI, like the component browser. This may be more efficiently done on
                                          the PC.

                                          I have noticed that if you use Sketchup.status_text within a loop it will be very slow under OSX. It seems that the UI is forcefully freshened all the time, while on Windows you get "white-out" and the UI stops updating - but completes the loop much much faster.

                                          But if it is the UI that slows things down, then running the test with start_operation and disable_ui argument set to true, should show a good performance increase, right?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @John: thanks for taking a look at this, and "weighing in."

                                            @GWD: Are all these groups to be added REALLY have all the same objects (like the example,) and just have a different location (transform) ?

                                            I'm not here much anymore.

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