[Plugin]Hole on Solid tool v1.6.3 upadate Jan 09, 2012
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@gilles said:
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This takes me less than 5 min.You may update your profile to newbie.
Oh, yeah, I'll get right on that change to "newbie" - anything to get more of your detailed, patient explanations.
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@pants said:
@dave r said:
The geometry of your wheel this time is correct.
Thanks - though I still don't know why there'd be a difference between the two, other than the 24-side circle vs the 100-side later version I used. Meh...time to move on. Appreciate your input.
If you turn on hidden geometries and X-ray you will see the problem ( picture).
Your wheel = 1712 entities, the same wheel well drawn = 484 entities
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@pants said:
@dave r said:
The geometry of your wheel this time is correct.
Thanks - though I still don't know why there'd be a difference between the two, other than the 24-side circle vs the 100-side later version I used. Meh...time to move on. Appreciate your input.
You must have done something different between the two wheels because as several of us showed you, there are many internal faces and edges in the first one.
By the way, you probably don't need 100 sides. I don't know if you even looked at the examples I made for your other thread but I used less than 48 sides and the wheel looks fine.
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I find the fixing method for the problem.
But it will be performance decrement.
The Pants's model includes very jaggy faces.
Intermediate will not do that.
This script work on the model, when remove the one of adjustment function from my script.
But It will become lower probability to creating hole.
So I make it as T2H_Hole_On_Solid2Beta.
Now I make new icon and adjust to extension class.
It will be shown future.
But I can not understand the man says "I no longer see tear_off menu" ,he still intend to keep using tear-off menu.
It is strange!,isn't it?GoodBye.
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@pants said:
Dave R,
I'd never paid much attention to "entity info" heretofore, but that looks like it's the yes/no indicator of solidity or lack thereof?
x-ray and back edges have nothing to do with whether geometry is solid or not. you cannot use solid specific plugins, or SUs own internal solid editing tools, if geometry (groups and components) are not solid - a definition that essentially means watertight, with no interior (or exterior) lines or faces that disturb the geometry.
x-ray and back edges can help you see where there may be an error, but it won't tell you if something is solid or not. look for the solid solver plugin to help automate correcting bad solids.
FWIW, it looks like you imported that first wheel, rather than creating it directly in sketchup.
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tak2hata,
Thanks for the revelatory (and far beyond the call!) video. I did not see those odd defects (unintended mesh detail) before. I could speculate as to how I created them (accidentally), but there's probably no point.
Still, solid or not, your plugin did succeed in punching that first hole, before the crashing problems began. I repeated the process of punching that one hole several times (causing several crashes) before saving it at that point, so I know I made no changes after punching that one hole. That's a mystery that's probably not worth exploring further.
Anyway, I hope your extra work on the plugin was worthwhile for other people & for your purposes, beyond my oddball mesh-detail problem.
bmike,
Mahalos for the added solid-solver plugin info. I may need to check that out at some point.The first wheel was 100% SU native, not imported. Why the absurd jaggies, you wonder? I'm almost past caring at this point...almost, but not quite. Speculating, I think what happened was that during one of my many workaround attempts (while trying to use the hole-punch plugin), I temporarily erased one face of the central disc/circle, so as to "have access to" the origin - and thus to be able to do a temp. construction of a cube at origin...so that I could float the 3" diam. center "punch circle" out a ways from the wheel on the red axis - which was refusing to present itself as an option otherwise. Then, on replacing that circle, I recall all KINDS of unexpected problems: it looked like SU was unable to snap my replacement circle to the existing 24-sided inner-taper's circle at one point...I recall zooming to check out the detail there, and seeing that the replacement circle looked much less faceted than the 24-sided circle I was trying to get it to snap to. I honestly can't recall how I got past that, but it seems likely that the jaggies came from something to do with that "nested workaround."
(Isn't there something like a keyboard control to toggle selection of axes for drawing tools? Closest I have come is using shift-key to lock a given axis, but that sometimes seems to go off on unintended inferences.)
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@dave r said:
By the way, you probably don't need 100 sides. I don't know if you even looked at the examples I made for your other thread but I used less than 48 sides and the wheel looks fine.
Dave,
Something happened to my subscription to the other thread, or notice/s went to my spam-folder. I will go there soon to see. Thanks for the response. The 100 sides was just an arbitrary 'much higher' figure to see what would happen in comparison with the default 24 while chasing that jagginess problem. For my purpose, even 24 would be OK.
--ds
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@unknownuser said:
(Isn't there something like a keyboard control to toggle selection of axes for drawing tools? Closest I have come is using shift-key to lock a given axis, but that sometimes seems to go off on unintended inferences.)
Left, up, right arrow keys lock the cursor on green, blue, red axis.
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Just wanted to pop in and say thanks a million for this tool. Excellent, excellent work.
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tak2hata,
I am using one of your other great tools - Building Structure Tools. The best part of that plugin for me are the MWALLS. I finally figured out how to make my own walls and this is very powerful. The one problem I have is that I am not able to put a hole in the multiple wall without exploding the wall group. If I have a three part wall made into a group with each part being a solid group, SU still thinks the group is not a solid. So I can't select the group to use your hole on solid. Is there a solution to this?
KrisM -
@krism said:
tak2hata,
I am using one of your other great tools - Building Structure Tools. The best part of that plugin for me are the MWALLS. I finally figured out how to make my own walls and this is very powerful. The one problem I have is that I am not able to put a hole in the multiple wall without exploding the wall group. If I have a three part wall made into a group with each part being a solid group, SU still thinks the group is not a solid. So I can't select the group to use your hole on solid. Is there a solution to this?
KrisM+1
i agree with you,i wish hole in solid plugin can do that.... -
@unknownuser said:
The one problem I have is that I am not able to put a hole in the multiple wall without exploding the wall group. If I have a three part wall made into a group with each part being a solid group, SU still thinks the group is not a solid.
You're talking about having a nested group containing a collection of solid groups. First, that nest isn't going to be solid because it doesn't meet the criteria for solid. You don't need to explode it to use Hole on Solid. Just open it for editing. Then the plugin works just fine.
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Dave,
I understand that the nest isn't a solid and that this is the problem. I know that I can open the group and make the hole there. The issue is that this takes 4 operations as opposed to one operation if I could work on the whole group at once. Maybe it isn't possible for a plugin to look inside the group and find the solids to operate on and maybe it is. I surely don't have the knowledge to comment on this so I am asking the question. tak2hata is one of the many talented and creative people on this site and perhaps he would have an idea.
Kris -
tak2hata,
Thank for this plugin,Do you think its possible to add a depth option like TIG punch hole tool?
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Tak2Hata,
Would you please to make this plugin working on su2016 -
It works in 2016. Make sure you understand how to use it.
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