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    Going Pro, got any tips?

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    • Z Offline
      zapwizard
      last edited by

      I consider myself a knowledgeable SketchUp user, but so far I have used SketchUp to model real world buildings and bring them into the video game world for my own map making purposes. I have now been contacted by a architectural visualization company that wants me to convert 2D drawings to 3D that will then be brought into a video game engine for walk-troughs and visualization. They have previously been using 3DMax (Slowly), but I have convinced them to give SketchUp a try, since the end product is the same: 3D textured data inside a game engine.

      For this first test run I am requesting they buy me a licence of SketchUp pro, as so far I have only used the free version. It will also give me a change to determine how much time these conversions will really take me and what I will need to charge in the future.

      This is my first push into the SketchUp freelance world. I know the tools, but does anyone who has been though something similar have any tips? I have read the threads on "what to charge" but most of those were for still renderings only.

      Thanks for the tips.

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      • D Offline
        dsarchs
        last edited by

        I don't have any tops (sorry) but would love to hear any thoughts/tips/suggestions that you have after going through the process.

        Are you doing the texturing as well as the modeling? If so, do you have to create your own textures (if so, charge for that time)or are they providing them? It wouldn't hurt to have them pay for some good Arroway (or similar) textures that you could keep -- to start building your own library.

        I'd be curious how much they monitor your polygon budget (if at all) and how much the process (providing SU models for use in other programs)differs from normal sketchup modeling.

        Anyway, good luck and congratulations on the job.

        Knowledge is a polite word for dead but not buried imagination.

        -e.e.cummings

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        • soloS Offline
          solo
          last edited by

          Watch your poly's, careful UV mapping, components and symettry.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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