Lumion and normal maps from sketchup
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Hey Guys,
I just started playing around with Lumion and am loving it so far, though the custom material options seem a little on the light side.
However the preset materials will get you a long way sometimes you need a custom material. Well I tried working with a material and was trying to add a normal map inside Lumion (yes in the second texture slot). However Lumion misplaced it and I ended up with a very strange bump that didn't match the diffuse. In simple terms, it didn't work.. Im thinking something with UAV coordinates not sure though. And if it is, how do I get it to work.Exported the model to DAE from sketchup with the diffuse map on it. Even tried mapping the normal inside Vray and then exported it. Still didn't take. What am I doing wrong?
Can anyone help me out here? It would be greatly appreciated.
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Hi Rob,
This should actually go to the Lumion forums as it seems to be some technical glitch developers can look into deeper...
Anyway, I have never had any issues like this. Can you try a small test however? What happens if you make the model in SU in a way that the material is positioned on each face (so you do not only paint but right lick on the face > Texture Position - here maybe do nothing but hit enter and from then on, sample the material from here with the Alt+Paint tool and apply the positioned material to the other surfaces)?
Also maybe make sure that the scale of your material is always 0 in Lumion (the first, top left slider in the material tweak menu).
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Hey Gaieus,
It was indeed a small error which I kept repeating, moving the texture before export and not group applying it seems to work!
Thanks for the quick reply! -
Ah yes, using materials on groups/components - while can work, can also be a source of errors. There's this plugin that clears those out at the end of modelling...
http://forums.sketchucation.com/viewtopic.php?p=102323#p102323 -
Gai my hero as always!! Working on a university project and was worried I manually had to re-texture my whole building. Thanks!
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