Yanking hair out over sphere texture
-
So.. I wanted to make a pool table set of balls. Spheres - no problem. Using Photoshop to make the pool ball textures .. no problem. Getting them pinned on the balls.. major failure. I cannot get - the one ball's circle and number to just appear where it's supposed to.. somewhere it overlaps itself or cuts itself off.
I've tried standard application (my trusty paint bucket)
projection using both show and hide hidden geometry.
I tried using the .jpg as an image, as a texture and as a matched photoI know I must be missing a trick here somewhere. I think I had the same sort of texture pinning failure messing with a beach ball a while back.
Might someone have a clue what to try next? -
For a pool ball (where the number is on both sides but the "rest" is not too picturesque), a simple, native, "planar" projection of native SU should do it. Can you attach the model?
-
ok.. attaching
first ball on left. not projected .png
second ball.. projected .jpg
third ball, not projected .jpg
fourth ball, projected, after exploding the sphere.. closer but the number is gone.
-
Scale of the image is very important. Also, you cannot project (or manipulate any texture positioning) ON a component but only on the geometry IN a component.
Would this be something you want? See how the image is positioned on the square under the ball.
Also, I projected the image on the top half only, then positioned it and flipped horizontally and projected it on the bottom half (otherwise it would be mirrored there). You need to turn hidden geometry on for this first.
(The image could b a bit better resolution for this but from a distance, it's okay)
-
grovels before greatness
I know I need to clean up the .jpg.. it was a quickie remembering my fiasco with a beach ball.
thank you so much!so.. I can apply the texture without exploding my componant, right? I just have to position and scale it perfectly first on my plane?
-
The plane is only used to help with positioning (that includes scaling, too). Then make it projected and position the component nicely above the square.
Now enter the component and although you are still inside, you can sample the image positioned and projected on the square outside with the Alt+Paint tool from inside the component.
-
oh that's just excellent! TYSM!
I wondered why some of my projected textures just were not doing what they should.. position in relation to target.
upoads coffee and donuts -
-
@gaieus said:
@unknownuser said:
upoads coffee and donuts
How about beer and chicken wings instead?
home brew and yard bird ok? We raise chickens.. and ducks
-
Ah, good. I just met my wife's godmother the first time during the week-end (what to say; 3 proper meals a day plus all the drinks in between and along...)
One of the meals was duck. I like duck.
So where exactly is it?
Advertisement