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    • J Offline
      jonlax10
      last edited by

      Hi,

      I have a very complex high tower model completed in Skectup very sixties style so lots of repeating elements with a bit of colour to break it up. The model is made up of each floor being made as components as is every single window. When bringing into Max is it best to leave each floor as a component or to go in and group the floors and then attempt to explode.

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      • brodieB Offline
        brodie
        last edited by

        Which version of Max are you using?

        -Brodie

        steelblue http://www.steelbluellc.com

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        • J Offline
          jonlax10
          last edited by

          Im using Max 2012 so latest version so can import SKP straight in

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          • brodieB Offline
            brodie
            last edited by

            I think it depends on what you plan to do in Max when you get there. If you're going to be editing geometry then it seems to me that keeping all of your components in tact would be the way to go. If you're only doing material work then it may be easier for you, depending on how you work, to have fewer objects with multi/sub materials with more materials in them. Having fewer components/instances will also suck up more RAM at render time although it's probably not much of a concern unless you've got a crazy detailed high poly SU model.

            -Brodie

            steelblue http://www.steelbluellc.com

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            • J Offline
              jonlax10
              last edited by

              Thanks for the advice decided to stick with many components and groups as sometimes will also use max to model and alter parts of building. Found that using a script to clear missing bitmaps and unused materials helps with the multi subobject materials problem. May in future try using colour by layer in Sketchup and doing my texturing in max.

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