Got bored made a desk
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It looks good but I find the drawer pulls a bit odd, particularly having three on the centre one. Lend us a hand kinda thing?
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Not a bad start. the bottom drawer pulls ought to match the rest. And I agree that three on the center drawer is too many. The grain on the top should run the long way and the grain on the drawer fronts should be horizontal. Especially on the center drawer. As it is shown, that drawer front wouldn't remain flat for very long.
The cherry on the drawer fronts and panels looks a bit too yellow, at least on my monitor. I'd give it a bit more of a reddish cast.
Keep plugging away.
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@dave r said:
Not a bad start. the bottom drawer pulls ought to match the rest. And I agree that three on the center drawer is too many. The grain on the top should run the long way and the grain on the drawer fronts should be horizontal. Especially on the center drawer. As it is shown, that drawer front wouldn't remain flat for very long.
The cherry on the drawer fronts and panels looks a bit too yellow, at least on my monitor. I'd give it a bit more of a reddish cast.
Keep plugging away.
yeah I guess that would be allot better haha. Anyway I did plan on changing the handles, they looked allot better on paper but when I brought them to the 3d environment they seem to not match the rest of the model.
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OK went back to the drawing board and made a handle I am much happier with. I am going to make it brushed stainless steel instead of the gold on wood. I believe this color combination will go well with the desk when im done with it. Also I edited the material so I can set the uv coords for wood grain that goes in different directions on the woods surface.
Heres some pics of the new handles -
Nice pull.
Keep in mind the grain on the drawer dividers should also run horizontally as well as that on the piece at the bottom below the drawers. In fact all the parts shown in red that I can see in your latest image should be horizontal. The green panels run vertically as well as the gold stiles.
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all rite I am on a roll today =D
Finished the texture maps and replaced the textures I changed the wood pattern and color, sorry forgot what kind of wood had this grain LOL. Anyway all textures were made by me and as far as the model goes, its complete other then the fact that im going to add some small things to it later. -
Good. Now are you going to build it for real?
How did you make the textures?
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@dave r said:
Good. Now are you going to build it for real?
How did you make the textures?
I used paint.net to make the wood texture. I'm thinking about making a tutorial on how to do it its fairly simple. The same technique can be used to make brushed metal given you take the last step out lol.
I don't know about building it for real but I have been itching for another wood project ever since I left high school. I have made really great furniture in high school and I really miss the hobby. ill defiantly keep this in mind for the future =p
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Don't take it the wrong way but the materials don't look that much like wood to me. Perhaps before you do a tutorial, you might want to see if you can get a bit more of a woodgrain look to it. To me it looks like a two color paint job with the top color rubbed so the lower color shows through.
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@dave r said:
Don't take it the wrong way but the materials don't look that much like wood to me. Perhaps before you do a tutorial, you might want to see if you can get a bit more of a woodgrain look to it. To me it looks like a two color paint job with the top color rubbed so the lower color shows through.
nah its all rite I know haha I am not such a great texturer I might do new textures later on but for now its ok. I am doing some research online how to make a better wood grain texture. I believe I have gotten it right so far but needs some small work to make it really look good. at the moment im just trying to get the texture coordinates in sketchup right.
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Well, when you get to doing them, don't make those stinkin' little square texture images. Those squares might work fine for carpet or diamond plate aluminum but for wood they are worthless. Make textures that scale out to be reasonable board dimensions. You know, 8 to 12 feet long and somewhere in the 6 to 8 inch wide range. Something like this.
This is cherry about 9 feet long and whatever the width turns out to be. I posted it as a smaller image than the one I use in SketchUp because it is so long.
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@dave r said:
Well, when you get to doing them, don't make those stinkin' little square texture images. Those squares might work fine for carpet or diamond plate aluminum but for wood they are worthless. Make textures that scale out to be reasonable board dimensions. You know, 8 to 12 feet long and somewhere in the 6 to 8 inch wide range. Something like this.
This is cherry about 9 feet long and whatever the width turns out to be. I posted it as a smaller image than the one I use in SketchUp because it is so long.
will do good tip thanks
EDIT
OK I'm fairly done with it now I'm going to post it in the forums when I fix the uv map on the wavy sides and small handles. I didn't expect them to have an error but its good to have seen it now then never eh =Phere is an image of basically the finished product
Thanks for you help it turned out much better then I thought it would
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Finally finished =D
I am happy with the way it turned out, I was going to add some things to it but decided not to.
Here is a pic of the 100% finished product now haha, I know its not that much diffrent from the last, it just has its problems fixed.My next project which is an exotic chair I'm working on, based off my own design again of course =p
Here is a preview of it how it is now. Decided to use Subdivide and Smooth for this project. -
i prefer darker wood. but all in all a good project!
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