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    • CarrozzaC Offline
      Carrozza
      last edited by

      Oops, I'd teach myself to RTFM... sorry.

      Edit: how do I "discard" the proxy and commit the subdivided mesh? Enter doesn't do it.
      This time I searched before asking but had no luck.
      Thanks!

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      • CarrozzaC Offline
        Carrozza
        last edited by

        Ehm, I guess enough time passed after my question to make a bump.

        Is it possible to commit a subdivision discarding the proxy?

        Thanks!

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        • cottyC Offline
          cotty
          last edited by

          @carrozza said:

          Ehm, I guess enough time passed after my question to make a bump.
          Is it possible to commit a subdivision discarding the proxy?
          Thanks!

          Do you want

          1. to make a subdivision with a group proxy and delete the proxy afterwards or
          2. to subdivide without the use of a group proxy?

          answer 1: you can edit the group and delete the proxy geometry (see picture)
          answer 2: you can subdivide in the context of the group (no proxy will be created)


          deleted_proxy.jpg

          my SketchUp gallery

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          • Bob JamesB Offline
            Bob James
            last edited by

            @jclements said:

            For the tool that flattens a selection to a plane, have the ability to input a Z-value or click on a surface once, and use the Z-value of that point to serve as the height of the plane.

            +1

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • CarrozzaC Offline
              Carrozza
              last edited by

              Thank you Cotty, it was the first one.
              Somehow I supposed that there was a "commit" command that would do this automatically, but manually deleting the proxy group is fine.

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              • P Offline
                Panga
                last edited by

                Don't know if it was asked before, but the ability to lock the contour edges of a selection could be really great !!

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                • M Offline
                  mwm5053
                  last edited by

                  I just saw where Artisan 1.2 has been released.

                  2011 iMac
                  SU 2015 Pro, 2017 Make
                  V2 Twilight
                  macOS Sierra 10.12.5

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                  • P Offline
                    Panga
                    last edited by

                    Yes ! With the ability to crease boundaries !!! A dream's coming true !! Thanks a lot Whaat !!

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      @jclements said:

                      In the context of terrain meshes and site grading, these are my requests.

                      1- Allow the tools other than just the Smooth Selection function (such as the sculpt tool) not to move edges and vertices which have the crease attribute.

                      2- Have an option for the strength value to correspond to an absolute value relative to the origin. This would allow the user to sculpt berms or scuplt a series of contours to specific elevations.

                      I'm going to ask a question here in terms of a request. Maybe this is already possible.

                      In the sculpt tool: flatten-- I can work a terrain down pretty well to "flat", and I imagine I'll get better at it-- but it takes some trial and error. I would like to be able to reference a face in the model and have artisan do subsequent sculpt flattening exactly at that plane. I'd like it to work the way Artisan seems to do already, where the edges transition smoothly out of the flattened area...

                      I think that for terrain and other applications, it helps where Artisan sculpt tools can directly reflect or take advantage of guides in the model such as contours or laid-out slope framework, and form smooth transitions in the mesh to these forms.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • W Offline
                        Whaat
                        last edited by

                        @pbacot said:

                        @jclements said:

                        In the context of terrain meshes and site grading, these are my requests.

                        1- Allow the tools other than just the Smooth Selection function (such as the sculpt tool) not to move edges and vertices which have the crease attribute.

                        2- Have an option for the strength value to correspond to an absolute value relative to the origin. This would allow the user to sculpt berms or scuplt a series of contours to specific elevations.

                        I'm going to ask a question here in terms of a request. Maybe this is already possible.

                        In the sculpt tool: flatten-- I can work a terrain down pretty well to "flat", and I imagine I'll get better at it-- but it takes some trial and error. I would like to be able to reference a face in the model and have artisan do subsequent sculpt flattening exactly at that plane. I'd like it to work the way Artisan seems to do already, where the edges transition smoothly out of the flattened area...

                        Hi,
                        Currently, in version 1.2, the first face that is clicked on will be the reference face for the flattening. By holding the SHIFT key and flattening, it will constrain all flattening to a horizontal plane. So, I think this request is already fulfilled in version 1.2 unless I am misunderstanding you.

                        @unknownuser said:

                        I think that for terrain and other applications, it helps where Artisan sculpt tools can directly reflect or take advantage of guides in the model such as contours or laid-out slope framework, and form smooth transitions in the mesh to these forms.

                        The Vertex move tool can utilize inferencing to guides and other geometry in your model so I suggest making use of it for this purposes. For example, to create a berm at a specific height:

                        1. Select the area using the Select Brush
                        2. Create a soft selection with the Vertex Select tool
                        3. Use the Make Planar tool to flatten to the XY plane
                        4. Use the Vertex Move tool to move the berm to the proper height (while doing so, you can snap to guides or contours)

                        SketchUp Plugins for Professionals

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Thanks for the advice, Dale. What a treat!

                          In regards to the flatten technique, I gathered something like this was happening from my attempts. However within the terrain itself there may.....
                          Excellent! I see that the way might be to use the select tool to designate the area, then one can start from a "sample" face on the side and move, with the mouse button down, to the area needing work. Can't wait to try these ideas out! Thanks!

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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