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    NPR canyon community center interiors

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    • M Offline
      mirjman
      last edited by

      Hi everyone -

      Our office recently completed a quick schematic design for a canyon community center, and presented it mostly through sketchup interior views. Thanks for all the help from the members about trying to get the lineweights right - I know it was a last minute question πŸ˜„

      Linework and shadows (vray) were exported from sketchup, the rest is photoshop.


      01.jpg


      02.jpg


      03.jpg


      04.jpg


      05.jpg


      06.jpg

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      • allanxA Offline
        allanx
        last edited by

        Nice style and I like it very much...you can push your style a little more in Photoshop and I think your images has potential if you will work on it some more...

        You already have the Concept here in your style...

        allanx

        [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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        • marked001M Offline
          marked001
          last edited by

          very cool images.. i like the tones alot. i think the people are a really good balance.

          http://www.revision21vis.com

          instagram: revi21on

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          • jarynzlesaJ Offline
            jarynzlesa
            last edited by

            nice design and presentation style (this one is one of my favorite) πŸ‘ . only one thing - I would use sketched people or siluetes - especially for interior.

            http://www.vizualizaceschodiste.mypage.cz/

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            • Bryan KB Offline
              Bryan K
              last edited by

              Nice design and style.

              Well done! πŸ‘

              I'd love to have a community center like that in my neighborhood.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • C Offline
                cadmunkey
                last edited by

                Great images and really nice presentation, you really put the whole feel of the design forward with this.

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                • DanielD Offline
                  Daniel
                  last edited by

                  wow, those are some big ass fans! πŸ˜„

                  Very nice project, sir.

                  My avatar is an anachronism.

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                  • P Offline
                    penumbradesign
                    last edited by

                    nice work!

                    Is the ceiling/floor a texture in SU or Postprocess?

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                    • M Offline
                      mirjman
                      last edited by

                      Thanks all for the positive comments! I agree the people are a little off - I'm not sure if it is the contrast or what. It was also hard to find good people cutouts that were not exterior shots - lots of people wearing sunglasses indoors, oh well!

                      penumbradesign - almost everything is photoshop! I started off with a sketchup wireframe overlaid on a simple vray shadow render (see the last image posted above). I made a lot of use of the "vanishing point" filter to match up the textures, layered the people and vegetation, and in the end I applied a couple adjustments to warm up the hue and increase the contrast of the images to get the final look. I think a lot of the "look" is just the color palette. I tried to use a lot of warm yellows and browns in the interiors and contrast it with a blue/green sky.

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                      • P Offline
                        penumbradesign
                        last edited by

                        Well done indeed. I play around with a similar process so everything sounds familiar. Do you do an x-ray view overlay for one of your images? It seems there is an interesting transparency showing through. Also, how do you handle your selections in photoshop for things like the floor showing through the furniture and such. That is on heck of a selection! Best wishes and keep it up!

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