Sketchup to 3ds Max - First Attempt
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Hi
As an exercise, I downloaded the house model from the warehouse and done some basic geometry modelling for the landscape and then exported to 3ds max using vray for final rendering.... pretty easy process but still getting used to the idea of using 3ds, so many options and workarounds.... i concentrated more on the vegetation on this one rather than the materials of the building, as I feel SU+Vray it limited when it comes to vegetation so ive become somewhat obssessed with vegetation!
Would like to know your thoughts!
S
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That is FLIPPIN BRILLIANT
WOW
I so need to get 3DS MAX and Vray. I too love Vray4SU but cos of of SU limitations, I cant see how its ever going to be able too achieve Vegetation like that.
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@holmes1977 said:
That is FLIPPIN BRILLIANT
WOW
I so need to get 3DS MAX and Vray. I too love Vray4SU but cos of of SU limitations, I cant see how its ever going to be able too achieve Vegetation like that.
Thanks... Yeah i was quiet happy with the results. 3DS/Vray has ways in which to handle so many polygons as per the grass images below. All you do is create a small patch of grass (5 or so strands) and then 'instance' this as whats known as a vray proxy and you can 'paint' it as many times as you like without consuming CPU/RAM. It makes reference to the original small patch of grass and thats all there is to it! Quiet simple once you get your head around it!
Although, i find Vray SU is quicker at rendering so far for whatever reason! BUT, 3ds Vray is SOOO MUCH better at creating materials as you can see them LIVE in the materials editor (SU Vray editor is too small, cant see material properly) along with LIVE shading in the viewport... makes things much easier... no need to wait to render to see what the lighting is going to look like, you get a general idea once you set up your scene!Thanks for the feedback!
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@unknownuser said:
Although, i find Vray SU is quicker at rendering so far for whatever reason!
Uh....might have something to do with the scene size. The same scene in sketchup with no vegetation will definitely render quicker. In the scene for scene comparisons that I've done, Vray for Max has been quicker every time.
Nice work on the render. The composition is what sells the shot for sure.
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looks great...especially for a first attempt
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Great render and composition.
You know I'm gonna ask for a tutorial on how you take a model from SU into max and set up for render right? I believe many folk here will benefit from it as Max+Vray is becoming a serious option due to SU poly handicap.
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@holmes1977 said:
That is FLIPPIN BRILLIANT
WOW
I so need to get 3DS MAX and Vray. I too love Vray4SU but cos of of SU limitations, I cant see how its ever going to be able too achieve Vegetation like that.
better get out your fat wallet...
Autodesk 3ds Max
US$3,495 (MSRP)* -
@krisidious said:
@holmes1977 said:
That is FLIPPIN BRILLIANT
WOW
I so need to get 3DS MAX and Vray. I too love Vray4SU but cos of of SU limitations, I cant see how its ever going to be able too achieve Vegetation like that.
better get out your fat wallet...
Autodesk 3ds Max
US$3,495 (MSRP)*Im not worried about the money. I plan to rob a bank this weekend.
Actually now for me is the best time to purchase this software. Ive been pondering over it for the last 2yrs and NZ dollar is the highest its been in ages. -
if you can use it, it's incredibly powerful... there is quite a market for it and money to be made with it.
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I'm wondering if one can buy 3dsmax second hand, maybe an earlier version like 2009 or 2010 at a great price? Maybe ebay?
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I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?
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I believe autodesk licenses are non-transferable.
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@wolfy said:
I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?
Hi Solo/Wolfy
youre right, you can import SU models directly into MAX. It even imports the camera's if you wish, although i like to add my own. The process of importing and setting up your scene is daunting to begin with, but you must be patient and stick to it! Ive spent countless hours viewing tutorials all over the net, and there are thousands of them! Be sure that you know the basics of 3DS MAX and how to navigate, otherwise youll get even more frustrated! Take the time to get familiar with it and do some basic poly modelling and apply some basic materials!
From my experience, the KEY when importing models into 3DS is:
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- add vray sun/sky
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- add vray physical camera
****** in the viewport you want to render, ensure you switch to the vray physical camera view and do not leave it on perspective, this is a mistake many ppl do.
** use the eyedropper tool in the material editor to select the material youve mapped from SU and then apply your updated materials accordingly. Be sure you select the 'show material in viewport' option when applying materials otherwise you wont see it in the viewport.
** ENSURE ENSURE you set the gamme to 2.2 (linear workflow). There are tons of tutorials that show you how to do this!
- add vray physical camera
Thats pretty much it. I would love to do an in depth tutorial but im way too busy to do one in the near future, if i find the time on the weekend i may just do that...
I cant express how much time ive saved in rendering because of MAX. Its not because it renders quicker, but because of VRAY RT and the ability to view LIVE lighting in the viewport, you get a very good sense on how the scene is being illuminated...
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@krisidious said:
I believe autodesk licenses are non-transferable.
Yeah. One cannot help wonder why. Non-transferable licenses don't stop piracy.
@ scostumatu: fine looking image.
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Thanks for the info scostumato. I know it will take alot of practice and trial and error. I will apply the tips you've advised and dive on in.
Keep up the great images! -
Here is a good site to learn the basics:
http://www.maxbasics.com/modeling-tutorials
You can choose modeling or rendering for noobs.
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scostumatu that really is a nice render.
Autodesk have sent an email around today offering upto Β£900 off the software, so may be time to bag a bargain...
Always found Ramy's site http://3dsmaxrendering.blogspot.com/ to be a great source for when i transfer from sketchup to max.
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Must agree max 3d is brill i make loads of models in SU export in 3ds load into max 3d and even export back to su and use Kerky or thea.
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If I can muster up some new clients, that offer sounds great. I think the SU to Max (to Thea ) process could be a great work-flow!
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heres another couple of images i produced out of my latest project. No where near perfect (modelling is a little out) and the garage/porch column materials too reflective... but you get the general idea
let me know what you think
S
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