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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    UV mapping trouble

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    • EdsonE Offline
      Edson
      last edited by

      @solo said:

      Edson,

      Just right click and reset texture, then re apply as per what you need, using rotation 90 degrees.

      pete,
      reset is greyed out. how can I do it then?
      reset.png

      edson mahfuz, architect| porto alegre β€’ brasil
      http://www.mahfuz.arq.br

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      • soloS Offline
        solo
        last edited by

        It was not greyed out on my side....that's wierd.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          There's strange things happening with that chair too?

          I was remapping it and every-time I edit it the textures jumble. I fix them exit and if I edit again they rejumble.

          Materials have been applied to back faces on both the wall and the chair. I'm not sure if this affects Podium though?

          Looking at that screenshot you can see that some sort of planar subdivision has been applied to the textures.

          Download the free D'oh Book for SketchUp πŸ“–

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          • PixeroP Offline
            Pixero
            last edited by

            You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

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            • EdsonE Offline
              Edson
              last edited by

              @pixero said:

              You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

              ajn,

              thanks for the tip: i did not know your plugin. 😳 however, I surely do not know how to apply it as I am getting no results. I even tried it on a bed spread but nothing changes. for one, I do not understand the issue of choosing an axis for faces that are at an angle to the axes. can you tell me how to apply UV Projection? I am afraid the topic on it is not explanatory enough.
              texture_problem 2011-08-27 08190300000.pngScreen shot 2011-08-27 at 8.24.52 AM.png

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • PixeroP Offline
                Pixero
                last edited by

                It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
                The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
                So for a wall it should be either X or Y.
                Size and such is just fine tuning so I won't go in to details here.
                The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Edson,

                  Did you change the pin positions on those textures? If you right click and choose position what happens?

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • EdsonE Offline
                    Edson
                    last edited by

                    @pixero said:

                    It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
                    The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
                    So for a wall it should be either X or Y.
                    Size and such is just fine tuning so I won't go in to details here.
                    The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

                    the wall model had already benn posted above. here it goes again with the bedspread. you will see that I changed the texture but the problem remains the same.


                    texture_problem_2.skp

                    edson mahfuz, architect| porto alegre β€’ brasil
                    http://www.mahfuz.arq.br

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @unknownuser said:

                      Edson,

                      Did you change the pin positions on those textures? If you right click and choose position what happens?

                      all I did was to rotate the texture without scaling it.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • EdsonE Offline
                        Edson
                        last edited by

                        I had to throw that wall away and model it again. no solution worked. thanks, anyway. I learned some more about UV mapping because of this problem.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                          Edson_Bedsheet.jpg

                          Bedsheet_Mapped.skp

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • EdsonE Offline
                            Edson
                            last edited by

                            @unknownuser said:

                            Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                            [attachment=1:1bw55jfn]<!-- ia1 -->Edson_Bedsheet.jpg<!-- ia1 -->[/attachment:1bw55jfn]

                            [attachment=0:1bw55jfn]<!-- ia0 -->Bedsheet_Mapped.skp<!-- ia0 -->[/attachment:1bw55jfn]

                            thanks, rich. could you tell me how you did it? which tool was involved? as people say : it is nice to be given the fish but it is much nicer to be taught how to fish it.

                            edson mahfuz, architect| porto alegre β€’ brasil
                            http://www.mahfuz.arq.br

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                              [flash=800,600:3dh8q0qe]http://www.youtube.com/v/_HdqT_SGbek[/flash:3dh8q0qe]

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?


                                texture_problem_2b.skp

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                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  @pixero said:

                                  Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?

                                  thanks, jan. yes, the wall looks correct now that I remodeled it. I just could not fix the problem related here.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • EdsonE Offline
                                    Edson
                                    last edited by

                                    @unknownuser said:

                                    I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                                    a very informative video, rich. I have saved the name of the app for future needs.

                                    edson mahfuz, architect| porto alegre β€’ brasil
                                    http://www.mahfuz.arq.br

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                                    • EdsonE Offline
                                      Edson
                                      last edited by

                                      @pixero said:

                                      You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

                                      there is a very good tutorial on the use of UVProjection in conjunction with Artisan:
                                      Sketchup Projection Painting - YouTube
                                      by AprC8Life

                                      edson mahfuz, architect| porto alegre β€’ brasil
                                      http://www.mahfuz.arq.br

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Sweet. I haven't seen it before.
                                        Thanks for the link.

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