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    [Plugin] Floating Camera 1.0 public beta 1.4

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    • B Offline
      Bertier
      last edited by

      is your plugin compatible with 3Dconnexion controller from logitech ?

      this is a great analog controller for SU8

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      • B Offline
        bentleykfrog
        last edited by

        @bertier said:

        is your plugin compatible with 3Dconnexion controller from logitech ?

        this is a great analog controller for SU8

        If you're refering to the SpaceNavigator, the short answer is no. There are a couple of bodges that would make SpaceNavigator compatible with Floating Camera (ie. using ControllerMate/XPadder to re-jig the controls to keyboard output) but I'm getting increasingly unhappy with these. My main concern for the next release is controller integration and there's a raft of things that I'm unsure about so I can't confirm either way that the SpaceNavigator will be compatible with Floating Camera.

        Out of curiousity, what kind of problems are you having or what kind of features are you lacking with the existing SpaceNavigator & Sketchup support?

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        • B Offline
          bentleykfrog
          last edited by

          From: [Re: Preview - Sketchup Floating Camera [Update 2011-03-19]]](http://forums.sketchucation.com/posting.php?mode)

          @tspco said:

          A short video using Floating Camera and Camera Recorder
          http://youtu.be/9mDYQBtYC04

          Thanks for the example Ryan 😄

          I see a couple of things to add/fix in the next release. The first is analog support. In your video its quite noticable that you jump between the forward and left directions. I'm guessing that this is probably not ideal and that analog/gamepad support would solve this.

          The other issue is a combination of Floating Camera and Camera Recorder. The poor frame rate could be hardware related. What I mean is that the combination of running Camera Recorder and Floating Camera at the same time is too taxing on your cpu + gpu that Camera Recorder isn't recording even steps between frames (ie. one frame would represent 0.1667 seconds, the other 0.24, another 0.18). This is probably whats causing the uneven jumps between frames. I'll look into some interpolation features to resolve this.

          thanks again

          -niall

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          • E Offline
            eoinosullivan
            last edited by

            Any updates to this plugin since 2011? Any alternative plugins for Sketchup 8 or newer that works similarly?

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            • A Offline
              aldenkr
              last edited by

              The extension will not load in either sketchup 2014 or 2015.
              shows a list of loading errors, is there a .rbz file version. It will not load with auto install nor with the zip file

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              • TIGT Offline
                TIG Moderator
                last edited by

                @aldenkr said:

                The extension will not load in either sketchup 2014 or 2015.
                shows a list of loading errors, is there a .rbz file version. It will not load with auto install nor with the zip file
                I updated the code within th terms of the OP (c) - v1.4x_beta is now >=v2014 compatible.
                http://sketchucation.com/pluginstore?pln=FloatingCamera

                TIG

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                • josephkim626J Offline
                  josephkim626
                  last edited by

                  Seems though that all transparency settings become 0 upon activating the tool.

                  I believe my hardwares are good enough to maintain both transparency and the smooth transition. Would there be a way to set this setting off?

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    I did not write the toolset - I simply adjusted some lines to make it >=v2014 compatible
                    However, if you edit the file floating_camera in the Plugins folder using Notepad++ and find these lines starting at line#77:
                    ` @@q_render_opts = Hash[
                    "ModelTransparency" => false,
                    "EdgeType" => 0,
                    "EdgeDisplayMode" => 1,
                    "EdgeColorMode" => 1,
                    "DrawSilhouettes" => false,
                    "DrawDepthQue" => false,
                    "DrawHidden" => false,
                    "DrawLineEnds" => false,
                    "ExtendLines" => false,
                    "JitterEdges" => false,
                    "DisplayDims" => false,
                    "HideConstructionGeometry" => true,
                    "MaterialTransparency" => false,
                    "ShowViewName" => false
                    ]
                    @@q_shadow_info = Hash[
                    "DisplayOnAllFaces" => false,
                    "DisplayShadows" => false
                    ]

                    	@@q_degrade_opts = Hash[
                    		"Texture" 			=> **false**,
                    		"TransparencySort" 	=> **0**,
                    		"DisplayFog" 		=> false
                    	]`
                    

                    and adjust the appropriate values, false >>> true etc, in the Hash then it will change things like transparency settings...
                    I have emboldened a few of the likely suspects...

                    TIG

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                    • josephkim626J Offline
                      josephkim626
                      last edited by

                      @tig said:

                      I did not write the toolset - I simply adjusted some lines to make it >=v2014 compatible
                      However, if you edit the file floating_camera in the Plugins folder using Notepad++ and find these lines starting at line#77:
                      @@q_render_opts = Hash[ "ModelTransparency" => **false**, "EdgeType" => 0, "EdgeDisplayMode" => 1, "EdgeColorMode" => 1, "DrawSilhouettes" => false, "DrawDepthQue" => false, "DrawHidden" => false, "DrawLineEnds" => false, "ExtendLines" => false, "JitterEdges" => false, "DisplayDims" => false, "HideConstructionGeometry" => true, "MaterialTransparency" => **false**, "ShowViewName" => false ] @@q_shadow_info = Hash[ "DisplayOnAllFaces" => false, "DisplayShadows" => false ] @@q_degrade_opts = Hash[ "Texture" => **false**, "TransparencySort" => **0**, "DisplayFog" => false ]
                      and adjust the appropriate values, false >>> true etc, in the Hash then it will change things like transparency settings...
                      I have emboldened a few of the likely suspects...

                      Thats great. Thank you so much TIG.

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                      • ARTchiA Offline
                        ARTchi
                        last edited by

                        Couple of comments:
                        If you set the small inertia of the moving up and down (shift and ctrl) movements are not smooth, twitches.
                        It is clear that the camera is controlled with the mouse, it is possible to hide the mouse cursor so that you can make a good video. The movement of the mouse is intuitive and without a cursor.

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