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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @pixero said:

      What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

      How would this manipulation affect the original mesh?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • PixeroP Offline
        Pixero
        last edited by

        Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
        WYSIWYG

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        • thomthomT Offline
          thomthom
          last edited by

          @pixero said:

          Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
          WYSIWYG

          Interesting. However, I don't think I can hook into the native mapper.
          Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

          How about a context menu item "Update" which would update the source?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            For example. If you have a object that have the UVs stretched from the default mapping with your tool.
            If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

            stretching.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
              It's an interesting idea.

              Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

              (Though if anyone else got any ideas. then join in on BitBucket! πŸ˜‰ )

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                jorge2011
                last edited by

                @thomthom said:

                @jorge2011 said:

                for example, how to apply texture to that?

                Select the material you want to use from the Material Browser. Then pick the U and V axis.
                I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                ok

                the latest version works best.

                but very simple example.

                How do I apply texture to a cylinder?
                Material applies only to a portion of the cylinder.

                and on the other surface not apply.

                What am I doing wrong?


                05.skp

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @jorge2011 said:

                  How do I apply texture to a cylinder?
                  Material applies only to a portion of the cylinder.

                  Like any other mesh, pick a U and V axis.
                  Did you have part of the cylinder selected? I had no problems mapping it.
                  Maybe some screenshots of what you are doing? Or a video?

                  @jorge2011 said:

                  and on the other surface not apply.

                  It is not a Quad mesh. All the edges on that surface is soft + smooth.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    @thomthom said:

                    Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                    It's an interesting idea.

                    Maybe a tool that for "onMouseMove" updates UVs while moving vertices?
                    Or "onLButtonUp" for semi live update?

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                    • J Offline
                      jorge2011
                      last edited by

                      is odd, thom. When I apply a material to the cylinder not working properly.
                      the problem is with the "continuous mapping"
                      Am I doing something wrong?

                      Untitled02.gif

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        That is odd. I can't reproduce that at all. Can you post that sample model you used in that video? So I can see what might be the difference between it and my test model.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            jorge2011
                            last edited by

                            this is the model

                            http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=120#p359462

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                            • J Offline
                              jorge2011
                              last edited by

                              @thomthom said:

                              I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                              can you explain a little more?

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                              • dereiD Offline
                                derei
                                last edited by

                                Hello thomthom, do you have any answer related to the error I mentioned here http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75#p358895 ? Now it happens every time I start SU. I don't know why at first happened only on second instance.

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  I get similar result than Jorge with a simple cylinder.

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    Hello thomthom, do you have any answer related to the error I mentioned here http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75#p358895 ? Now it happens every time I start SU. I don't know why at first happened only on second instance.

                                    You still get that? I thought I'd fixed it in 0.4.1 ...

                                    Can you do a load 'tt_quadface.rb' again and report back the error message?

                                    You're using SU8, right? (Updated Maintenance release 1?)

                                    And TT_Lib2 version ... ?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @gilles said:

                                      I get similar result than Jorge with a simple cylinder.

                                      I cannot reproduce this at all. Here's what happen when I try to map the cylinder with continuous mapping: http://www.youtube.com/watch?v=aAWK4TcGn2E

                                      I tried all modes, and with the faces selected and nothing selected...

                                      Can you post a screenshot or video?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • gillesG Offline
                                        gilles
                                        last edited by

                                        I got this.


                                        UV.png

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          And both of you got QuadFace Tools 0.4.1, and TT_Lib 2.5.8? Using SketchUp 8? (Maintenance release 1?) You got admin rights? 100% sure the plugin has been updated? (Under Vista and Win7 there a Compatibility Files feature that puts files in a ghost folder - it has caused issues from time to time when...)

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • gillesG Offline
                                            gilles
                                            last edited by

                                            SU 8.0.3161
                                            have to update?

                                            " c'est curieux chez les marins ce besoin de faire des phrases "

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