Request: Command line input plugin
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@aerilius said:
You could for example add an empty text file with *.rb extension into the Plugins folder (e.g. "my_commands.rb"), where you insert your preferred commands to abbreviate the original ruby commands:
def p > Sketchup.send_action("pushpull;") > end
That example overrides the global method
p()
, and can break plugins that use it.
(ALWAYS check the methods in moduleKernel
, and classObject
, before you choose a method name, BUT ....
PLEASE... don't define methods in the globalObjectSpace
... they propagate into all classes and modules.)@aerilius said:
with commands from this list or commands that you find inside other plugins (as EarthMover wrote). Then you can use your commands on the ruby console.
@earthmover said:
model.start_operation [...] Within the quotes is the command needed to call the script from the Console.
I could be wrong but I thinkstart_operation
just contains the name how it is displayed in the undo/redo stack, but it's not an executable command. The command can often be found by searching for "add_item", it's in the curly brackets after that.Yes correct, on the
start_operation()
text, it's only menu text, and a coincidence (or certain author's quirk,) that it's the same as a command. -
I fail to see how typing in letters+enter at the Ruby Console [or some other command-line GU Interface] is an improvement of a simple shortcut? Even with modifier keys it's little more than a keystroke away...
Pressing L is quicker that getting focus on the window by picking it and typing L+enter ???
And a lot faster that typing 'Line' or 'linetool' or say 'Q.l'/'Q.line' if you defined a 'Q' short-named module to protect things etc
I recommend you learn to use shortcuts... which can be set very similar to ACAD, but just avoid the need for a closing space or return keystroke - SUp's L v. L+space or L+enter for ACAD OR key+modifier[s] v. letter+letter+space etc for lesser used tools... -
@tig said:
I fail to see how typing in letters+enter at the Ruby Console [or some other command-line GU Interface] is an improvement of a simple shortcut?
It isn't an improvement over a shortcut, but you can't have a shortcut for every command you use (or at least it doesn't work for me workflow.) Aerilius' LaunchUp is a great concept. After playing with it, I think it can fill a niche somewhere between a shortcut (most efficient) and a menu (least efficient) for efficiently selecting commands; particularly for less frequently used commands, or commands that conflict with already taken shortcuts.
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I got a concept code snippet where I subclass the UI, Sketchup::Menu and Sketchup::Toolbar class - intercepting the UI elements so I get all the data and blocks/procs. It allows me to traverse the whole menu tree, all ruby toolbars.
I had a concept pretty much identical to what the OP describes in mind. -
Are you sub-classing, or aliasing and redefining the class methods?
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@dan rathbun said:
@thomthom said:
@jim said:
or aliasing and redefining the class methods?
You are correct.
I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.
My intent was to just insert an intercepting hook - without further disrupting the objects. Just to collect the data that SketchUp doesn't expose.
However, I'm far away from releasing it, as it would need lots more work, error catching and testing. Not sure if it ever will be released. Depends if it can be made without interfering - as meddling with base classes is something I generally prefer to stay away from. It's been mainly an proof of concept. -
It is relatively easy to catch all menu text and proc (via aliasing
#add_item
).It seems impossible to catch the proc for the
UI::Command class
. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.For instance, in the following code, the method
initialize
will NEVER be calledclass UI;;Command def initialize puts "Fake command initialize" end end UI;;Command.new Error; #<ArgumentError; (eval);156;in `new'; wrong number of arguments (0 for 1)> (eval);156 (eval);156
This may explain why there has been problem with UI::Commands (the grey out menu issue), because if there is no constructor, there is no garbage too!
Fredo
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@unknownuser said:
It seems impossible to catch the proc for the
UI::Command class
. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.It's possible. I can send you the snippet if you want.
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@thomthom said:
It's possible. I can send you the snippet if you want.
I just realized that UI::Command is a kind of fake class object factory.
new
is simply a class method, not an instance constructor (therefore there is noinitialize
method in that class).Then, it is simple to trap both menus and commands
class Sketchup;;Menu alias_method ;add_item_orig6, ;add_item def add_item(text, &proc) MyModule.register_menu(self, text, proc) add_item_orig6(text) { proc.call } end end class UI;;Command class << self alias_method ;new_orig6, ;new end def self.new(text, &proc) cmd = new_orig6(text) { proc.call } MyModule.register_menu(cmd, text, proc) cmd end end
Assuming you register the command and menu object, text and proc via your own method
MyModule.register_menu
.Fredo
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<span class="syntaxdefault"><br />class </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command<br /> <br /> alias </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new </span><span class="syntaxkeyword">;new<br /></span><span class="syntaxdefault"> private </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new<br /><br /> </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault"> def new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> obj </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> tt_old_new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> obj</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=,</span><span class="syntaxdefault"> block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> obj<br /> end<br /> <br />end </span><span class="syntaxcomment"># class << UI;;Command<br /><br /><br /></span><span class="syntaxdefault">class UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command <br /> <br /> </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault"> attr_reader</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> <br /> </span><span class="syntaxcomment"># @param [Proc] value<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @return [Proc]<br /></span><span class="syntaxdefault"> </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault"> def proc</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault"> value </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> value<br /> end<br /> protected </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=<br /></span><span class="syntaxdefault"> <br />end </span><span class="syntaxcomment"># class UI;;Command <br /></span><span class="syntaxdefault"> </span>
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I don't think I like overriding the inherited
proc()
method that comes down fromKernel
(thruObject
.)We already have naming convention established in that class, ie
set_validation_proc
I would suggest for setter, instead:
set_proc(&block)
orset_command_proc(&block)
the getter:
get_proc(&block)
orget_command_proc(&block)
and the getter for the validation proc:
get_validation_proc
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Good point Dan. I've not checked such conflicts yet and one of the reasons I'd not released the code before.
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So what's going to happen when you guys start aliasing each other's aliased methods?
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Nuffin? Just a chain of calls?
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