Window handle from process
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Did you try using
GetAncestor.call(handle, GA_ROOTOWNER)
to ensure you get the root SketchUp window which is the owner of all SU's window? Your code might be getting a child window... -
@alienizer said:
model_path = Sketchup.active_model.path > if (model_path.empty?) > model_name = "Untitled" > else > model_name = File.basename(model_path) > end > if (Sketchup.app_name == "Google SketchUp Pro") > sketchup_title = model_name + " - SketchUp Pro" > else > sketchup_title = model_name + " - SketchUp" > end > findWindow = Win32API.new("user32.dll", "FindWindow", ['P','P'], 'N') > window_id = findWindow.call(0, sketchup_title) >
Here's another way that works, but it's based on the title. I'd rather have my first one working instead, or your's if SK doesn't crash.
Have you tried my first one see what you get? Do you see what's wrong with it?
What if the user has multiple windows open with the same title? Multiple unsaved models etc?
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@alienizer said:
sometimes SK just unload from memory.
@alienizer said:
or your's if SK doesn't crash.
You experienced crashes?
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@thomthom said:
Did you try using
GetAncestor.call(handle, GA_ROOTOWNER)
to ensure you get the root SketchUp window which is the owner of all SU's window? Your code might be getting a child window...No I didn't, because my code never return a handle to begin with! It does iterate all windows, so it should pickup the pid, that's why I'm asking for help!
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@thomthom said:
What if the user has multiple windows open with the same title? Multiple unsaved models etc?
I know, that's why I don't want to use it and want my first code to work!
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@thomthom said:
You experienced crashes?
Yes, and it seems to have something to do with toolbars from 3rd party. When I have all of them visible (about 30 of them), your code runs for about 10 secs then SK unload from memory!
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From Ruby you can get process id, like:
$$
or
Process.pid
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@dan rathbun said:
From Ruby you can get process id, like:
$$
or
Process.pid
That worked I should have used GetCurrentProcessId instead of GetCurrentThreadId but your way is much simpler. Thanks!
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Using "Untitled" as a substring only works in English editions.
In other editions it's bound to be a unicode string.
The Win32 Resource ID in the sketchup.exe String Table is 61443 (in case you like using a LoadString system call.)
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@dan rathbun said:
Using "Untitled" as a substring only works in English editions.
True!
@dan rathbun said:
The Win32 Resource ID in the sketchup.exe String Table is 61443 (in case you like using a LoadString system call.)
Thanks.
But I don't think my approach or that of thomthom to get the SKP window works. If you use Process.pid and enum the windows until you find the right one, and use GetWindowText WinAPI to get the title of the SKP window, it works, but not always. I have a shortcut to SKP in one of my folder and it works to get the title, but if I use the Windows Start menu to run SKP, the title is blank, so it's not getting the proper window as expected. And since the return text is blank, we can't tell which window it is!
So try it using the following...
wnd = getAncestor.call(wnd, 3) buf = "\0" * 260 getWindowText.call(wnd, buf, 256) UI.messagebox(buf.strip)
or the complete code...
getTopWindow = Win32API.new('user32.dll', 'GetTopWindow', 'l', 'l') getWindow = Win32API.new('user32.dll', 'GetWindow', 'li', 'l') getWindowThreadProcessId = Win32API.new('user32.dll', 'GetWindowThreadProcessId', 'lp', 'l') getWindowText = Win32API.new('user32', 'GetWindowText', 'LPI', 'I') getAncestor = Win32API.new('user32', 'GetAncestor', 'LI', 'L') tid = Process.pid wnd = getTopWindow.call(0) pid = 0.chr * 4 while wnd != 0 getWindowThreadProcessId.call(wnd, pid) pidnum = pid.unpack('L').first if pidnum == tid wnd = getAncestor.call(wnd, 3) buf = "\0" * 260 getWindowText.call(wnd, buf, 256) UI.messagebox(buf.strip) break end wnd = getWindow.call(wnd, 2) end
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I found the answer to my own problem! I was running the code inside my class
I don't know why it makes a difference!
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You should always be running your wrapped within a module.
The problem with TopWindow is that if a user has wxSU installed, the Sketchup window will be wrapped in a WX::Frame, and wxSU resets the Sketchup app window to have the invisible frame as it's parent.
There are other quirky title things. If a user double clicks a SKP file to start Sketchup, the Title will not have "Untitled" (in the local language,) but could have a filename with unicode characters, and if it's Sketchup Pro, there's a bug where it does not have the "Pro" part until after it finishes processing the Plugins and Tools folders, and draws to UI (toolbars and menus.)
I rejected this window title approach as too problematic:
# find_skp_hwnd_by_title(debug=false) # # Try to find app window by title. # # Highly modified from wxSU code. # def find_skp_hwnd_by_title(debug=false) require('Win32API.so') skp_window_id = 0 findWindow = Win32API.new("user32.dll", "FindWindow", ['P','P'], 'N') # Set locale specific "Untitled" string Hash # # ** this won't work as is because some strings are unicode # notitle = Hash.new("Untitled") notitle['cs'] = "Názvu" # Czech notitle['de'] = "Unbenannt" # German notitle['en'] = "Untitled" # English notitle['en-US'] = "Untitled" # English notitle['es'] = "Sin título" # Spanish notitle['fr'] = "Sans titre" # French notitle['it'] = "Senza titolo" # Italian notitle['nl'] = "Titelloze" # Dutch notitle['pl'] = "Niezatytulowane" # Polish notitle['pt-BR'] = "Sem título" # Portuguese-Brazil notitle['pt'] = "Sem título" # Portuguese notitle['tr'] = "Basliksiz" # Turkish # These strings are reportedly not translated sketchup_free = "SketchUp" sketchup_pro = "SketchUp Pro" no_license = "[LICENSE UNAVAILABLE]" # Find the SketchUp main window handle by its window title model_path = Sketchup.active_model.path if (model_path.empty?) model_name = notitle[ Sketchup.get_locale ] if (Sketchup.app_name == "Google SketchUp") sketchup_title = model_name + " - " + sketchup_free else sketchup_title = model_name + " - " + sketchup_pro end else # For some reason, when starting SketchUp Pro by double-clicking an SKP # file, the window title says SketchUp until after load is complete. model_name = File.basename(model_path) sketchup_title = model_name + " - " + sketchup_free end skp_window_id = findWindow.call(0, sketchup_title) if debug && skp_window_id == 0 msg = "Sketchup Window could NOT be found with title;\n #{sketchup_title}" msg<< "\n\nWill search for No license version.\nClick OK to continue..." UI.messagebox(msg) else UI.messagebox("Sketchup Window found with title; #{sketchup_title}") end if (skp_window_id == 0) # Can't find the window, look for no license version skp_window_id = findWindow.call(0, sketchup_title + " " + no_license) if debug && skp_window_id == 0 UI.messagebox("Sketchup Window could NOT be found with title; #{sketchup_title}") else UI.messagebox("Sketchup Window found with title; #{sketchup_title}") end end return skp_window_id end # def
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I agree 100% with you.
BTW, when SKP runs your rb scripts, is the rb script first compiled by the Ruby interpreter, or is it interpreted like the old DOS Basic? Or compiled to P-Code?
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Well it's not called a "compiler" is it?
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@dan rathbun said:
Well it's not called a "compiler" is it?
No, but I doubt it interprets characaters by characters at run time, it would be too slow. It has to pre-compile or something.
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Well the actual Ruby Core modules, classes and methods, are themselves compiled C-functions.
The interpreter just "gathers" the arguments from the plain text scripts, and makes the C calls in the background.If you have downloaded the Ruby C source... you can read the interpreter's source to get an idea of what's happening behind the scenes.
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@dan rathbun said:
you can read the interpreter's source to get an idea of what's happening behind the scenes.
yeah! I've done that once with the RH Linux source. It's difficult when you're not the one who wrote it. It's easier to ask
Going back to this SKP window handle thing, sometime it doesn't work when I double click on an SKP file. But it always work using the shortcut! I don't have wxSU installed. What do you think it could be?
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Dan, Tom, Alienizer,
Sorry to pop up in this intersting discussion.
Does it mean there is a Win32api.so working for both Win32 and Win64 (Vista and 7)? I have problems with my current Win32Api version on Windows 7 - 64 bits.
Thanks
Fredo
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@unknownuser said:
Does it mean there is a Win32api.so working for both Win32 and Win64 (Vista and 7)?
Apparently not, it's all 32bit only but Win32api.so works just fine in Win7/64 and Vista/64, so as in XP/64
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@alienizer said:
Apparently not, it's all 32bit only but Win32api.so works just fine in Win7/64 and Vista/64, so as in XP/64
OK. Thanks. Then it must an issue with Jim's Ruby console (but I modified the code, so it may be my fault)
Fredo
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