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    Video Game art?

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      I found this thread particularly good, what do you say?
      http://www.zbrushcentral.com/showthread.php?t=150054&page=1&pp=15

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      • soloS Offline
        solo
        last edited by

        WOW!!! 😲

        One talented guy, thanks for sharing, I need to learn from this.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • KrisidiousK Offline
          Krisidious
          last edited by

          Wow is right... fantastic.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • pilouP Offline
            pilou
            last edited by

            French touch πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Pilou πŸ˜‰ πŸ˜†

              Anybody tried Unity? There's a free version. (limited a bit)
              Downloads https://store.unity3d.com/shop/
              A cross platform app

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              • PixeroP Offline
                Pixero
                last edited by

                @michaliszissiou said:

                Anybody tried Unity?

                I have Unity Pro. πŸ‘

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                • L Offline
                  liam887
                  last edited by

                  wow I really need to play catchup in zbrush!

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    The appropriate app for this kind of work is 3dcoat though.
                    Just testing new 64bit builds for OSX. A ten min work. ~1000 faces, normal maps, baked AO. I'm not so talented as this french guy but here... I don't have patience too LOL

                    http://dl.dropbox.com/u/24090090/3dctestRock.jpg

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                    • pilouP Offline
                      pilou
                      last edited by

                      Not so bad! πŸ˜‰
                      Maybe some mosses? β˜€

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Just a test pilou, nothing serious.
                        My problem is the render engines though.
                        These 'VG assets', low density meshes need the support of normal maps. Displacement won't work correctly because of this simple triangulated construction - it can't be subdivided correctly.
                        Now, normal maps supposed to work with scanline render engines only. An unbiased or even biased, physically correct engine can't support them. It works with displacements and/or bumps only. Bumps look ugly though, great for hi frequency details only.
                        I suppose, techniques like the above won't work for archi visualization, where Global Illumination is a must.

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