Video Game art?
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I found this thread particularly good, what do you say?
http://www.zbrushcentral.com/showthread.php?t=150054&page=1&pp=15 -
WOW!!!
One talented guy, thanks for sharing, I need to learn from this.
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Wow is right... fantastic.
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French touch
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Pilou
Anybody tried Unity? There's a free version. (limited a bit)
Downloads https://store.unity3d.com/shop/
A cross platform app -
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wow I really need to play catchup in zbrush!
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The appropriate app for this kind of work is 3dcoat though.
Just testing new 64bit builds for OSX. A ten min work. ~1000 faces, normal maps, baked AO. I'm not so talented as this french guy but here... I don't have patience too LOL -
Not so bad!
Maybe some mosses? -
Just a test pilou, nothing serious.
My problem is the render engines though.
These 'VG assets', low density meshes need the support of normal maps. Displacement won't work correctly because of this simple triangulated construction - it can't be subdivided correctly.
Now, normal maps supposed to work with scanline render engines only. An unbiased or even biased, physically correct engine can't support them. It works with displacements and/or bumps only. Bumps look ugly though, great for hi frequency details only.
I suppose, techniques like the above won't work for archi visualization, where Global Illumination is a must.
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