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    [concept] plugin launcher

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    • D Offline
      driven
      last edited by

      I've got v2 stable enough to start looking at it on Safari... Selection from the search results only works with new keycodes and not the mouse...

      HTML Changes include:
      added a break after 'form' and moved the js to below that break... so line numbers reflect this.

      Line 01- DOCTYPE html
      Line 22- added to body>> height:100%;
      Line 23- changed in form>> top:4px;height:inherit;
      Line 49- input type="search"
      Line 57- [<]br /[>] ...without []
      Line 59>>296- scripts
      Line 210/211- // left-arrow: select first entry
      if (keycode == 37) {
      Line 222/223- // right-arrow: execute entry
      if (keycode == 39) {
      Line 275- // $("combo-input").focus(); #jb_mac

      in the Rudy:
      this forces it to only scroll down
      Line 54- changed to @launchdlg = UI::WebDialog.new("LaunchUp", false, false, 0, 1140, 270, 50, true)
      Line 92- added @launchdlg.set_position(1140,0)
      to get it to show_modal
      Line 98>>102 + Line 110>>102- if RUBY_PLATFORM.include?('darwin') # Do NOT 'do this if on a PC! @launchdlg.show_modal else @launchdlg.show end #mac _modal

      I also set a shortcut key in 'system' preferences and have started updating the txt file.

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • A Offline
        Aerilius
        last edited by

        Thank you so much for your efforts! I included it in the code. For me it used to work in my browsers/configurations, so otherwise I couldn't have found these solutions on my own.

        I did some search about comments between doctype and <html>, but didn't find anything about issues. I probably leave the comment completely away (or does it work with the comment after <html> ?)

        I was a bit hesitant about %(#000000)[input type="search"] because it's not standard (html4), but since unknown type defaults always to text, it shouldn't be a problem and doesn't break anything in Internet Explorer.

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @jim said:

          I put the doctype back in and removed just the comment - it worked.

          It IS a bit weird that the comment is outside the <html> block... I would put it inside the <head> block as well.

          I'm not here much anymore.

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          • D Offline
            driven
            last edited by

            Hi all,

            I'm bumping this, because I want to modify it to work with 'on_off' http://forums.sketchucation.com/viewtopic.php?f=180&t=41994#p372262

            Using the option to open SU without rubies but with Ruby we have the ability to open individual .rbfiles or folders containing .rb files using Alex's + Jim's methods or load from RC, which is great.

            However if you want TIG's 2DTools [for example] you need to change all the 'requires' in all the scripts into 'load' + full the path before it will run with 'rubies' turned 'off'. I've got that working and it will still run as normal with them 'on', but would be a pain to do for each new version for all my rubies. I haven't worked out any of Fredo's yet, but I'm sure there's a way.

            So I'm thinking it would be a lot easier to parse the plugins each time you call one to 'load' and leave the originals intact,
            if it needs support files they can be added, but also need full path's.

            Basically, use 'LaunchUp' to select the 'standard' ruby rather then it's individual items,
            because you only need to have a few sets on at a time the toolbar count is still low.
            when you get to many you start again.

            I'm stumbling through so any feed back is appreciated.
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • A Offline
              Aerilius
              last edited by

              Hi,
              This is very far from a proper plugin. Parsing other ruby files in order to get commands is not an ideal solution and needs always manual editing. I would not publish the current state as a plugin.

              I've played around with alternatives (should probably make my current version ready and post it here). I tried aliasing the UI::Command before all plugins load. Problem is that this way I modify core methods, I have to make sure that my plugin loads always first and it can be harmful if another plugin aliases UI::Command.

              Jim inspired me to get the commands with Objectspace, which works for all the command's metadata, but I haven't figured out how to call the proc.

              Third possibility is to continue hoping and begging for SU9 that we will have better access to commands (and maybe removing/modifying toolbars and menus).

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              • L Offline
                lapx
                last edited by

                This idea deserves an award! I spend too much time trying to find certain commands and dealing with grey out issue.
                Is it necessary to create another plugin folder or can I just check not load at start up.
                Have'nt tried yet but appears to be a winning concept if it can work smoothly.

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                • D Offline
                  driven
                  last edited by

                  Hi Aerilius,

                  thanks for replying

                  I may have found a workaround for what I'm after using Fred's '000_AdditionalPluginFolders.rb' with 'on off.rb',

                  I've made and registered some subfolders in SU, then when I launch with 'rubies OFF' and run '000_AdditionalPluginFolders.rb' I get asked which I want to instal, so I can choose 'Base Set', '2D', 'Fredo' or 'TIG', etc...

                  This avoids having to look at or modify the rubies content at all and with a simple folder creator/sorter WebDialog this is almost doing what I want [on mac at least] and without any .rbs [but they can be accessed via a full startup].

                  I'll keep digging
                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • J Offline
                    Jim
                    last edited by

                    @aerilius said:

                    but I haven't figured out how to call the proc.

                    Once you have a reference to a proc, call call on it.

                    pr = Proc.new { puts "Hi" } pr.call Hi

                    Hi

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                    • A Offline
                      Aerilius
                      last edited by

                      But can I get the proc from Objectspace? I didn't get it to work...

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                      • J Offline
                        Jim
                        last edited by

                        @aerilius said:

                        But can I get the proc from Objectspace? I didn't get it to work...

                        Oh yeah. You can get UI::Command objects from ObjectSpace, but you can't get a handle to a Command's associated Proc.

                        You can get Proc objects from ObjectSpace

                        ObjectSpace.each_object(Proc) {|pr| puts pr }

                        But there is no handy way to know which command a Proc is associated with other than the String representation (which is the filename and line number where the command is created.)

                        So no "good" solution. I have asked Google for a method to access the Proc of a Command. That would make things sooo much simpler.

                        Hi

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                        • dukejazzD Offline
                          dukejazz
                          last edited by

                          Your idea of a launcher with a quick search, is something Im looking for. Type a search for any plugin/tool that you want to execute. If the plugin is not yet loaded, it will be loaded instantly.

                          "The basic purpose is to keep only a small range of standard plugins (=> quicker start of SketchUp and uncluttered interface), but make it easy to load rarely used plugins when you need them. You don't have to bother anymore if a plugin is disabled/archived or not."

                          You created a prototype. It uses an index file that contains a list of info.
                          This is your primiss. I did tryed your plugin and its a qood ideal.

                          There are several things your are worrying about:
                          " 1) It should be at least techinically possible to load any existing plugin that is disabled"

                          2)"But how to get the commands that should be executed, a proper name, icons, eventually keywords?" Well this is to much work for me?. I try to useing SUTool: a new way to manager your RB script but it dosn't load every thing. You have to double buffer everything "(since some plugins contain complex structures of classes and wrapper methods, not to speak of .rbs plugins)"
                          SUTool:
                          These were my ini files
                          01file.txt
                          02edit.txt
                          03toolbars.txt
                          04view.txt
                          05camera.txt
                          06draw.txt
                          07tool.txt
                          08plugins.txt
                          09context.txt

                          (Stage 1)
                          Is there a better solution? yes window/preferences_shortcuts,a dummy key, with a macro.ank, it would give API access to all commands created with UI::Command,

                          (Stage 2)
                          pic_0042.jpg

                          I will tell you how at My tips about running more than one sketchup
                          http://forums.sketchucation.com/viewtopic.php?f=79&t=40254

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @jim said:

                            @aerilius said:

                            But can I get the proc from Objectspace? I didn't get it to work...

                            Oh yeah. You can get UI::Command objects from ObjectSpace, but you can't get a handle to a Command's associated Proc.

                            You can get Proc objects from ObjectSpace

                            ObjectSpace.each_object(Proc) {|pr| puts pr }

                            But there is no handy way to know which command a Proc is associated with other than the String representation (which is the filename and line number where the command is created.)

                            So no "good" solution. I have asked Google for a method to access the Proc of a Command. That would make things sooo much simpler.

                            I have a proof of concept that intercepts the creation of Command objects and make everything available. Even the procs. I hooked into menu and toolbars as well so I could traverse them in a tree structure. I was able to do a string search of the commands, much like the described concept of OP. But I haven't released it as it would need testing and a robust error handling.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A Offline
                              Aerilius
                              last edited by

                              I had experimented with intercepting commands, but I found it too risky for me because I don't have enough Ruby experience. When there are two scripts intercepting the same methods, it would crash SketchUp.

                              Nice to see that this idea is becoming more common, it isn't really special. If only SketchUp made it's commands easierly accessible...
                              HUD.jpg
                              http://www.markshuttleworth.com/archives/939

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                One major problem: the menu_text is localized (or can be.)

                                We need a ruby_text attribute that is always English.

                                What I have been doing is attaching singleton methods for ruby_text to my individual command objects after instantiating them (to avoid changing the base class.)

                                It would be nice if extensions, menus and toolbars has this attribute also.

                                I'm not here much anymore.

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                                • halroachH Offline
                                  halroach
                                  last edited by

                                  Is this plugin still under development?
                                  The menu works very nicely, finding all the right plugins I'm looking for. But it's not working yet, is it?

                                  I've tried launchit plugin v1.4 and it just doesn't find all the plugins I have installed...

                                  eagerly waiting! 😄

                                  FlexTools - Super Quick Windows, Doors, Slats...

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                                  • A Offline
                                    Aerilius
                                    last edited by

                                    LaunchUp has never been released as a finished version and it's currently paused until the SketchUp Ruby API adds the required methods (ie. not more than UI::Command.proc). There hasn't been a SketchUp major release for quite some time (over 2½ years) but is coming soon. I hope it contains finally some advances.

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                                    • D Offline
                                      driven
                                      last edited by

                                      hi aerilius,

                                      can Win32 get the 'menu items' by name and send 'click on name in menu' events?

                                      I've got that working fully from 'osascript and in part from 'macRuby' in 'Ruby Console' so far, but curious if there's a PC equivalent.

                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Should be possible with the Win32 API.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          driven
                                          last edited by

                                          here's a 'mac' test in a Ui.messagebox, but it can work from a Toolbar button or a Webdialog, so LaunchUp can be populated with any/all of the available menu items, I can add a new 'plugin' then auto update the 'list' in use. I can harvest most images files grep-ing the menu name in it's host folder from the 'load paths' array.

                                          if this type of 'thing' is possible with win32 API maybe someone wants to combine forces for a duel platform solution?

                                           result = UI.messagebox "Do you want to Weld these edges?", MB_YESNO
                                           if result == 6 # Yes
                                             runAppleScript=Thread.new{
                                          `osascript <<EOF
                                          activate application "Sketchup"
                                          tell application "System Events"
                                          	tell process "SketchUp"
                                          		click menu item "Weld" of menu "Plugins" of menu bar 1
                                          	end tell
                                          end tell
                                          EOF
                                          `
                                          }
                                          runAppleScript.kill
                                           end
                                          

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • A Offline
                                            Aerilius
                                            last edited by

                                            If your were interested in LaunchUp, don't miss that it is no an official plugin:
                                            → LaunchUp – A Quick Launcher for SketchUp

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